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Archive
Decompile 3 functions in Source/Archive/PakName.cpp
2026-11-07 05:18:23 +00:00
Client
Decompile 6 functions in Source/Client/Replay.cpp
2026-11-07 10:23:21 +00:00
Contents
Decompile fn_23895 (CSession::PlaySkillEffect)
2026-11-07 10:27:52 +00:00
File
Decompile fn_18256 (CreateUniqueFileName)
2026-11-07 00:48:52 +00:00
Interface
Decompile 27 functions in Source/Interface/BoolStubs.cpp
2026-10-30 01:48:15 +00:00
Network
Decompile fn_20390 (CConnection::Close)
2026-11-07 08:10:13 +00:00
Render
Decompile 2 functions in Source/Render/Primitives/DepthAlpha.cpp
2026-11-07 08:59:24 +00:00
Resource
Decompile fn_07958 (C3dAnimModelRes::Load)
2026-11-07 08:13:13 +00:00
Script
Decompile fn_18338 (LuaScript::Load)
2026-11-07 08:39:44 +00:00
Security
Decompile fn_08209 (CNProtectGameGuardMgr::Initialize)
2026-11-07 03:43:23 +00:00
UI
Decompile fn_10055 (UIRodexInboxWnd::SendMsg)
2026-11-07 09:21:07 +00:00
Utility
Decompile 2 functions in Source/Utility/Cipher/CipherPrimitives.cpp
2026-11-07 10:27:11 +00:00
ActorPickNode.cpp
Decompile 2 functions in Source/ActorPickNode.cpp
2026-11-05 14:26:36 +00:00
ActorPickNode.h
Confirm fn_17911 (CActorPickNode::MakeQuardTree)
2026-11-05 03:47:31 +00:00
EntityInit.cpp
Decompile fn_21275 (CGameMode::BuildActorEntryPacket)
2026-10-31 12:07:19 +00:00
LexiconTrie.cpp
Decompile fn_45446 (LexiconSerializer::Insert)
2026-10-30 05:28:09 +00:00