Batch #2141 by ragnarok-clanker: 0 byte-identical, 29 confirmed by peer review. - fn_08336 CSkillAction_RA_UNLIMIT::Slot11: logic confirmed by peer review - fn_08340 CSkillAction_AG_ENERGY_CONVERSION::Slot08: logic confirmed by peer review - fn_08342 CSkillAction_CD_DIVINUS_FLOS::Slot08: logic confirmed by peer review - fn_08343 CSkillAction_CD_DIVINUS_FLOS::Slot11: logic confirmed by peer review - fn_08345 CSkillAction_SHC_ENCHANTING_SHADOW::Slot08: logic confirmed by peer review - fn_08349 CSkillAction_SHC_IMPACT_CRATER::Slot11: logic confirmed by peer review - fn_08350 CSkillAction_SHC_IMPACT_CRATER::Slot16: logic confirmed by peer review - fn_08352 CSkillAction_SHC_CROSS_SLASH::Slot11: logic confirmed by peer review - fn_08353 CSkillAction_SHC_CROSS_SLASH::Slot16: logic confirmed by peer review - fn_08355 CSkillAction_SHC_DANCING_KNIFE::Slot08: logic confirmed by peer review - fn_08356 CSkillAction_SHC_DANCING_KNIFE::Slot16: logic confirmed by peer review - fn_08363 CSkillAction_SHC_SHADOW_EXCEED::Slot08: logic confirmed by peer review - fn_08373 CSkillAction_ABC_CHASING_BREAK::Slot16: logic confirmed by peer review - fn_08376 CSkillAction_ABC_CHASING_SHOT::Slot08: logic confirmed by peer review - fn_08378 CSkillAction_ABC_CHASING_SHOT::Slot15: logic confirmed by peer review - fn_08379 CSkillAction_ABC_CHASING_SHOT::Slot16: logic confirmed by peer review - fn_08381 CSkillAction_ABC_HIT_AND_SLIDING::Slot16: logic confirmed by peer review - fn_08382 CSkillAction_ABC_ABYSS_FLAME::Slot08: logic confirmed by peer review - fn_08383 CSkillAction_ABC_ABYSS_FLAME::Slot11: logic confirmed by peer review - fn_08384 CSkillAction_ABC_ABYSS_FLAME::Slot16: logic confirmed by peer review - fn_08386 CSkillAction_ABC_ABYSS_FLAME_ATK::Slot11: logic confirmed by peer review - fn_08387 CSkillAction_ABC_ABYSS_FLAME_ATK::Slot16: logic confirmed by peer review - fn_08388 CSkillAction_EM_PSYCHIC_STREAM::Slot08: logic confirmed by peer review - fn_08389 CSkillAction_EM_PSYCHIC_STREAM::Slot11: logic confirmed by peer review - fn_08390 CSkillAction_EM_PSYCHIC_STREAM::Slot16: logic confirmed by peer review - fn_08392 CSkillAction_IQ_BLAZING_FLAME_BLAST::Slot08: logic confirmed by peer review - fn_08394 CSkillAction_IQ_BLAZING_FLAME_BLAST::Slot16: logic confirmed by peer review - fn_08344 CSkillAction_CD_DIVINUS_FLOS::Slot16: logic confirmed by peer review - fn_06989 CEZ2STREffectMgr::EffectId: logic confirmed by peer review Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
168 lines
2.9 KiB
C++
168 lines
2.9 KiB
C++
#include "Contents/EffectResourceSwitcher.h"
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#include "Contents/Effects/Effect.h"
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#include "Contents/Effects/EffectPrimitiveState.h"
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#include <cctype>
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#include <new>
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#include <string>
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// GLOBAL: gl_24485
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template <>
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CEZ2STREffectMgr* Singleton<CEZ2STREffectMgr>::s_instance = nullptr;
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// OFFSET: 0x005A2110
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// FUNCTION: fn_03083
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void CEffect::Slot10(int) {
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}
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// OFFSET: 0x005A2120
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// FUNCTION: fn_03084
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void CEffect::Slot08(int, int, int) {
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}
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// OFFSET: 0x005A2130
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// FUNCTION: fn_03085
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void CEffect::Slot11(std::string) {
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}
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// OFFSET: 0x005A2170
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// FUNCTION: fn_03089
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vector3d CEffect::Slot25() {
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return vector3d{0.0f, 0.0f, 0.0f};
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}
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// OFFSET: 0x005A2190
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// FUNCTION: fn_03090
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int CEffect::Slot28() {
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return 0;
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}
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// OFFSET: 0x005A21C0
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// FUNCTION: fn_03092
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void CEffect::Slot01() {
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}
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// OFFSET: 0x005A22E0
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// FUNCTION: fn_03094
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void CEffect::Slot12() {
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}
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// OFFSET: 0x005A22F0
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// FUNCTION: fn_03095
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void CEffect::Slot07() {
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}
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// OFFSET: 0x005A2430
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// FUNCTION: fn_03098
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void CEffect::Slot04() {
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}
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// OFFSET: 0x005A2440
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// FUNCTION: fn_03099
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void CEffect::Slot00(int) {
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}
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// OFFSET: 0x005A2450
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// FUNCTION: fn_03100
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void CEffect::Slot23(int) {
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}
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// OFFSET: 0x005A2460
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// FUNCTION: fn_03101
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void CEffect::Slot24(int, int, int, int, int) {
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}
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// OFFSET: 0x005A2470
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// FUNCTION: fn_03102
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void CEffect::Slot26(int) {
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}
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// OFFSET: 0x005A2480
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// FUNCTION: fn_03103
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void CEffect::Slot27(int) {
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}
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// OFFSET: 0x005A2490
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// FUNCTION: fn_03104
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void CEffect::Slot21(int) {
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}
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// OFFSET: 0x005A24A0
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// FUNCTION: fn_03105
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void CEffect::Slot32() {
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}
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// OFFSET: 0x005A24B0
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// FUNCTION: fn_03106
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void CEffect::Slot15(int) {
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}
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// OFFSET: 0x005A24C0
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// FUNCTION: fn_03107
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void CEffect::Slot14(int) {
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}
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// OFFSET: 0x005A24D0
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// FUNCTION: fn_03108
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void CEffect::Slot17(int) {
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}
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// OFFSET: 0x005A24E0
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// FUNCTION: fn_03109
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void CEffect::Slot18(int) {
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}
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// OFFSET: 0x005A24F0
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// FUNCTION: fn_03110
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void CEffect::Slot19(int) {
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}
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// OFFSET: 0x005A2500
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// FUNCTION: fn_03111
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void CEffect::Slot22(int) {
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}
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// OFFSET: 0x005A2510
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// FUNCTION: fn_03112
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void CEffect::Slot13(int) {
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}
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// OFFSET: 0x005A2520
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// FUNCTION: fn_03113
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void EffectResourceSwitcher::Slot16(int argument) {
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if (this->effect) {
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this->effect->Slot16(argument);
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}
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}
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// OFFSET: 0x005A2540
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// FUNCTION: fn_03114
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void CEffect::Slot20(int) {
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}
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// OFFSET: 0x005A2630
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// FUNCTION: fn_03115
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template <>
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CEZ2STREffectMgr* Singleton<CEZ2STREffectMgr>::GetInstance() {
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if (!s_instance) {
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s_instance = new (std::nothrow) CEZ2STREffectMgr;
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}
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return s_instance;
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}
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// OFFSET: 0x00700A90
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// FUNCTION: fn_06989
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int CEZ2STREffectMgr::EffectId(const std::string& name) {
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std::string key = name;
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for (char& c : key) {
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c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
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}
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const auto found = this->effects.lower_bound(key);
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if (found != this->effects.end() && key.compare(found->first) >= 0) {
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return found->second.id + 10000;
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}
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return -1;
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}
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