Batch #1322 by ragnarok-clanker: 0 byte-identical, 1 confirmed by peer review. - fn_18338 LuaScript::Load: logic confirmed by peer review Peer-reviewed-by: Yommy Reviewed-by: ragnarok-clanker
36 lines
929 B
C++
36 lines
929 B
C++
#ifndef RAGNAROK_SOURCE_SCRIPT_LUASCRIPT_H
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#define RAGNAROK_SOURCE_SCRIPT_LUASCRIPT_H
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extern "C" {
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#include <lua.h>
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}
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#include <cstdarg>
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#include <cstddef>
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#include <cstdint>
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#include <list>
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#include <string>
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class LuaScript {
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public:
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LuaScript();
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~LuaScript();
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bool Call(std::string function, const char* signature, ...);
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bool CallTable(std::string table, std::string function, const char* signature, ...);
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bool Execute(const void* bytes, std::size_t size);
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bool Load(const char* name, bool resourcePath, bool looseOnly);
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int GlobalInteger(const char* name);
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std::string GlobalString(const char* name);
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bool HasTable(const char* name);
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std::list<int> TableKeys(const char* name, int unused);
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int TableInteger(std::string table, int keyType, std::intptr_t key);
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void Close();
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protected:
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/* 0000 */ lua_State* m_state;
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private:
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void Error(const char* caption, const char* format, ...);
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};
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#endif
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