rodecomp/Source/Client/Mode/GameModeNotices.cpp
ragnarok-clanker e632eaaeca Decompile 5 functions in Source/Client/Mode/GameModeNotices.cpp, Source/Client/Mode/CGameMode.h
Batch #4111 by youko: 0 byte-identical, 5 confirmed by peer review.

- fn_22065 CGameMode::NotifyWindow4F258: logic confirmed by peer review
- fn_22071 CGameMode::ReceiveNamedResult: logic confirmed by peer review
- fn_22073 CGameMode::ReceiveBasicInfoResult: logic confirmed by peer review
- fn_22075 CGameMode::ReceiveUnknown0454Result: logic confirmed by peer review
- fn_22077 CGameMode::ReceiveWindow154Result: logic confirmed by peer review

Peer-reviewed-by: ragnarok-clanker, superintelligence, Qwenkler3.8
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 01:17:01 +00:00

361 lines
11 KiB
C++

#include "Client/Mode/CGameMode.h"
#include "Client/Mode/ModeMgr.h"
#include "Client/Session.h"
#include "Contents/Actors/Pc.h"
#include "Contents/Actors/RenderObject.h"
#include "Contents/ClientState.h"
#include "Contents/Configuration/ServiceOptions.h"
#include "Contents/Effects/EffectActor.h"
#include "Contents/Effects/EffectLists.h"
#include "Contents/MessageTable.h"
#include "Contents/World/World.h"
#include "Render/Renderer.h"
#include "UI/Window/UIWindow.h"
#include "UI/Window/UIWindowMgr.h"
#include "Utility/Text/FormatString.h"
#include <cstdint>
#include <cstdio>
#include <string>
#pragma pack(push, 1)
struct ActorPairFreezePacket {
/* 0000 */ std::int16_t id;
/* 0002 */ std::uint32_t firstAid;
/* 0006 */ std::uint32_t secondAid;
/* 000A */ int frozen;
};
struct ActorEffectPacket {
/* 0000 */ std::int16_t id;
/* 0002 */ std::uint32_t aid;
/* 0006 */ int effectId;
};
struct ActorPacket {
/* 0000 */ std::int16_t id;
/* 0002 */ std::uint32_t aid;
};
struct ShortValuePacket {
/* 0000 */ std::int16_t id;
/* 0002 */ std::int16_t value;
};
struct ByteValuePacket {
/* 0000 */ std::int16_t id;
/* 0002 */ unsigned char value;
};
#pragma pack(pop)
// OFFSET: 0x00D6AE70
// FUNCTION: fn_22065
void CGameMode::NotifyWindow4F258(int result) {
UIWindow* window = g_windowMgr.window_4F258;
if (!window) {
return;
}
switch (result) {
case 0:
if (!g_windowMgr.modalWindows.empty() && g_windowMgr.modalWindows.back()) {
g_windowMgr.unknown_0474 = 188;
}
break;
case 1:
window->SendMsg(nullptr, 154, reinterpret_cast<std::intptr_t>(LookupMessage(2825)), 0, 0, 0);
break;
case 2:
window->SendMsg(nullptr, 154, reinterpret_cast<std::intptr_t>(LookupMessage(3333)), 0, 0, 0);
break;
case 3:
window->SendMsg(nullptr, 154, reinterpret_cast<std::intptr_t>(LookupMessage(3332)), 0, 0, 0);
break;
case 4:
window->SendMsg(nullptr, 154, reinterpret_cast<std::intptr_t>(LookupMessage(3331)), 0, 0, 0);
break;
case 5:
window->SendMsg(nullptr, 154, reinterpret_cast<std::intptr_t>(LookupMessage(3352)), 0, 0, 0);
g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(1923)), 0xFF, 0, 0, 0);
break;
}
}
// OFFSET: 0x00D6B950
// FUNCTION: fn_22071
void CGameMode::ReceiveNamedResult(std::uint32_t, std::string name, int result) {
switch (result) {
case 0:
g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(4068)), 0x64FFFF, 0, 0, 0);
break;
case 1: {
g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(FormatOwnedString(LookupMessage(4069), name.c_str()).c_str()), 0x64FFFF, 0, 0, 0);
CWorld* scene = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene;
if (scene) {
scene->player->LaunchEffect(41, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
}
break;
}
case 2:
g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(4070)), 0x64FFFF, 0, 0, 0);
break;
case 3:
g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(4071)), 0x64FFFF, 0, 0, 0);
break;
case 4:
g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(4072)), 0x64FFFF, 0, 0, 0);
break;
case 5:
g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(4073)), 0x64FFFF, 0, 0, 0);
break;
case 6:
g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(4096)), 0x64FFFF, 0, 0, 0);
break;
case 7:
g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(4000)), 0x64FFFF, 0, 0, 0);
break;
}
}
// OFFSET: 0x00D6BBC0
// FUNCTION: fn_22073
void CGameMode::ReceiveBasicInfoResult(unsigned char result) {
switch (result) {
case 1:
case 2:
g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(3956)), 0xFF, 0, 0, 0);
if (g_windowMgr.unknown_01E0) {
g_windowMgr.unknown_01E0->SendMsg(nullptr, 106, 575, 0, 0, 0);
}
break;
}
if (g_windowMgr.unknown_01E0) {
g_windowMgr.unknown_01E0->SendMsg(nullptr, 106, 575, 0, 0, 0);
}
}
// OFFSET: 0x00D6BD40
// FUNCTION: fn_22075
void CGameMode::ReceiveUnknown0454Result(const unsigned char* data) {
const auto* packet = reinterpret_cast<const ByteValuePacket*>(data);
switch (packet->value) {
case 0:
g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(2587)), 0x64FFFF, 0, 0, 0);
break;
case 1:
g_modeMgr.GetGameMode()->SendMsg(293, 0, 0, 0, 0);
g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(2597)), 0x64FFFF, 0, 0, 0);
break;
case 2:
g_modeMgr.GetGameMode()->SendMsg(293, 0, 0, 0, 0);
g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(2603)), 0x64FFFF, 0, 0, 0);
break;
case 3:
g_modeMgr.GetGameMode()->SendMsg(293, 0, 0, 0, 0);
g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(2598)), 0x64FFFF, 0, 0, 0);
break;
case 4:
g_modeMgr.GetGameMode()->SendMsg(293, 0, 0, 0, 0);
g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(2599)), 0x64FFFF, 0, 0, 0);
break;
}
if (g_windowMgr.unknown_0454) {
reinterpret_cast<UIWindow*>(g_windowMgr.unknown_0454)->SendMsg(nullptr, 60, 0, 0, 0, 0);
}
}
// OFFSET: 0x00D6BFA0
// FUNCTION: fn_22077
void CGameMode::ReceiveWindow154Result(std::int16_t value) {
switch (value) {
case 0: {
UIWindow* window = g_windowMgr.LookupWindow(340);
if (window) {
window->SendMsg(nullptr, 64, 1, 0, 0, 0);
}
break;
}
case 1: {
UIWindow* window = g_windowMgr.LookupWindow(340);
if (window) {
window->SendMsg(nullptr, 64, 1, 1, 0, 0);
}
break;
}
case 3: {
UIWindow* window = g_windowMgr.LookupWindow(340);
if (window) {
window->SendMsg(nullptr, 64, 1, 3, 0, 0);
}
break;
}
case 2:
g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(2517)), 0xFF, 0, 0, 0);
break;
}
}
// OFFSET: 0x00D6D200
// FUNCTION: fn_22087
void CGameMode::ReceiveResultNotice(int result) {
switch (result) {
case 0:
g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(4125)), 0xFF, 0, 0, 0);
break;
case 1:
g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(4126)), 0xFF, 0, 0, 0);
break;
case 2:
g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(4127)), 0xFF, 0, 0, 0);
break;
}
}
// OFFSET: 0x00D6D260
// FUNCTION: fn_22088
void CGameMode::ReceiveActorPairFreeze(const unsigned char* data) {
const auto* packet = reinterpret_cast<const ActorPairFreezePacket*>(data);
if (packet->frozen) {
CRenderObject* first = packet->firstAid == g_session.m_aid ? this->scene->player : this->scene->GetGameActorByAID(packet->firstAid);
CRenderObject* second = packet->secondAid == g_session.m_aid ? this->scene->player : this->scene->GetGameActorByAID(packet->secondAid);
if (first && second) {
first->SetFrameSequence(96, 4, 4, 96, 4, 1, 99999999, 0);
first->render.unknown_00A3 = 1;
first->SetColor(-1, 64, 64, 64);
first->render.instant.Set(3, 1);
second->render.instant.Set(3, 1);
second->render.isMotionFreezed = true;
second->render.unknown_00A3 = 1;
second->SetColor(-1, 64, 64, 64);
}
} else {
CRenderObject* first = packet->firstAid == g_session.m_aid ? this->scene->player : this->scene->GetGameActorByAID(packet->firstAid);
CRenderObject* second = packet->secondAid == g_session.m_aid ? this->scene->player : this->scene->GetGameActorByAID(packet->secondAid);
if (first) {
first->SetFrameSequence(96, 4, 4, 96, 4, 1, 1, 0);
first->render.unknown_00A3 = 0;
first->SetColor(-1, 255, 255, 255);
first->render.instant.Set(3, 0);
}
if (second) {
second->render.isMotionFreezed = false;
second->render.unknown_00A3 = 0;
second->SetColor(-1, 255, 255, 255);
second->render.instant.Set(3, 0);
}
}
}
// OFFSET: 0x00D6E100
// FUNCTION: fn_22096
void CGameMode::RefreshWindow16(const unsigned char*) {
UIWindow* window = g_windowMgr.LookupWindow(16);
if (window) {
window->SendMsg(nullptr, 75, 0, 0, 0, 0);
}
}
// OFFSET: 0x00D6E130
// FUNCTION: fn_22097
void CGameMode::ReceiveEffectRemove(const unsigned char* data) {
const auto* packet = reinterpret_cast<const ActorEffectPacket*>(data);
CRenderObject* actor = this->scene->GetGameActorByAidIncludeMe(packet->aid);
if (actor) {
while (static_cast<EffectActor*>(actor)->state.Attachments().HasId(packet->effectId)) {
actor->SendMsg(nullptr, 109, 0, packet->effectId, packet->effectId >> 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
}
while (g_effectMgr->Find(packet->aid, packet->effectId)) {
g_effectMgr->Retire(packet->aid, packet->effectId);
}
}
// OFFSET: 0x00D6E930
// FUNCTION: fn_22107
void CGameMode::ReceiveToggle128(int enabled) {
sub_E489C0(enabled != 0);
}
// OFFSET: 0x00D6E950
// FUNCTION: fn_22108
void CGameMode::ReceiveActorEffect347(const unsigned char* data) {
if (g_serviceOptions.Get(8)) {
const auto* packet = reinterpret_cast<const ActorPacket*>(data);
CRenderObject* actor = packet->aid == g_session.m_aid ? this->scene->player : this->scene->GetGameActorByAID(packet->aid);
if (actor && packet->aid) {
static_cast<EffectActor*>(actor)->LaunchEffect(347, vector3d{0.0f, 0.0f, 0.0f}, 0.0f);
}
}
}
// OFFSET: 0x00D6E9D0
// FUNCTION: fn_22109
void CGameMode::ReceiveUnknown0294Text(const unsigned char* data) {
std::sprintf(this->unknown_0294, reinterpret_cast<const char*>(data + 2));
}
// OFFSET: 0x00D6E9F0
// FUNCTION: fn_22110
void CGameMode::ReceiveWindow154Close(std::int16_t value) {
if (value == 0) {
UIWindow* window = g_windowMgr.LookupWindow(340);
if (window) {
window->SendMsg(nullptr, 64, 2, 0, 0, 0);
}
}
}
// OFFSET: 0x00D6EA60
// FUNCTION: fn_22112
void CGameMode::PlaceWindow16(unsigned int xPercent, unsigned int yPercent) {
UIWindow* window = g_windowMgr.LookupWindow(16);
if (window) {
window->Move(static_cast<int>((g_renderer->viewport.width - window->geometry.width) * (xPercent * 0.01)),
static_cast<int>((g_renderer->viewport.height - window->geometry.height) * (yPercent * 0.01)));
}
}
// OFFSET: 0x00D6EB00
// FUNCTION: fn_22113
void CGameMode::MoveWindow16(int x, int y) {
UIWindow* window = g_windowMgr.LookupWindow(16);
if (window) {
window->Move(x, y);
}
}
// OFFSET: 0x00D6EB20
// FUNCTION: fn_22114
void CGameMode::ResizeWindow16(int width, int height) {
UIWindow* window = g_windowMgr.LookupWindow(16);
if (window) {
window->Resize(width, height);
}
}
// OFFSET: 0x00D6EBD0
// FUNCTION: fn_22117
void CGameMode::ReceiveUnknown7FBC(const unsigned char* data) {
const auto* packet = reinterpret_cast<const ShortValuePacket*>(data);
if (packet->value <= 100) {
g_session.unknown_7FBC = packet->value;
if (g_windowMgr.unknown_01D4) {
reinterpret_cast<UIWindow*>(g_windowMgr.unknown_01D4)->SendMsg(nullptr, 23, 0, 0, 0, 0);
}
}
}
// OFFSET: 0x00D6EC10
// FUNCTION: fn_22118
void CGameMode::ReceiveNotice1950(const unsigned char*) {
g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(1950)), 0xFF, 0, 0, 0);
}