rodecomp/Source/UI/Window/UIRPImageWnd2.cpp
ragnarok-clanker 1ff6ad3bf7 Decompile 23 functions in Source/UI/Quest/UIQuestDisplay.cpp, Source/UI/Quest/UIQuestDisplay.h, ...
Batch #4400 by youko: 8 byte-identical, 15 confirmed by peer review.

- fn_12912 UIRPImageWnd2::Paint: logic confirmed by peer review
- fn_12914 UIShowWarpWnd::Paint: byte-identical
- fn_12916 UITransMenuWnd::Paint: logic confirmed by peer review
- fn_12917 UIDebuffRemoveWnd::Slot25: byte-identical
- fn_12918 UIMileageWnd::Slot25: byte-identical
- fn_12919 UINoteWnd_Scroll::Slot25: logic confirmed by peer review
- fn_12920 UIStaticText_LF::Slot25: logic confirmed by peer review
- fn_12921 UITransMenuWnd::Slot25: logic confirmed by peer review
- fn_12922 UIDebuffRemoveWnd::Slot31: byte-identical
- fn_12923 UIMileageWnd::Slot31: logic confirmed by peer review
- fn_12924 UINoteWnd_Scroll::Slot31: logic confirmed by peer review
- fn_12925 UIStaticText_LF::Slot31: logic confirmed by peer review
- fn_12926 UIMileageWnd::Slot28: logic confirmed by peer review
- fn_12927 UIOpenMailBoxWnd::Slot53: byte-identical
- fn_12928 UIDebuffRemoveWnd::Slot27: byte-identical
- fn_12929 UIMileageWnd::Slot27: byte-identical
- fn_12930 UITransMenuWnd::Slot27: logic confirmed by peer review
- fn_12932 UIMileageWnd::Slot19: logic confirmed by peer review
- fn_12933 UIOpenRoulletteWnd::Slot19: byte-identical
- fn_12934 UIQuestDisplay::Slot33: logic confirmed by peer review
- fn_12935 UINoteWnd_Scroll::Slot35: logic confirmed by peer review
- fn_12936 UIStaticText_LF::Slot35: logic confirmed by peer review
- fn_12937 UITransMenuWnd::Resize: logic confirmed by peer review

Peer-reviewed-by: eAthena, KWDev
Reviewed-by: ragnarok-clanker
Adds to the build: Source/UI/Text/UIStaticText_LF.cpp, Source/UI/Window/UINoteWnd.cpp, Source/UI/Window/UIRPImageWnd2.cpp, Source/UI/Window/UIShowWarpWnd.cpp
2026-10-30 03:41:58 +00:00

14 lines
404 B
C++

#include "UI/Window/UIRPImageWnd2.h"
// OFFSET: 0x0094EAF0
// FUNCTION: fn_12912
void UIRPImageWnd2::Paint() {
if (this->m_drawImage != 1) {
return;
}
this->SetSolid(this->m_context->primitives, this->geometry.width, this->geometry.height, 0);
for (int i = 0; i < this->m_imageCount; ++i) {
this->DrawNamed(this->m_context->primitives, 0, 0, this->m_imageName, 0xFFFFFFFF, 0, 0);
}
}