Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
192 lines
6.2 KiB
C++
192 lines
6.2 KiB
C++
#include "Render/DX9/DeviceOwnerDX9.h"
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#include "Render/BlendColor.h"
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#include "Client/Mode/CGameMode.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Contents/World/World.h"
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#include "Render/TextureQuad.h"
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#include "Render/DX9/DeviceStateDX9.h"
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#include "Render/Primitives/LightmappedPrimitive.h"
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#include "Render/Primitives/RenderPrimitive.h"
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#include "Render/Primitives/RenderQueues.h"
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#include "Render/DX9/RendererDX9.h"
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#include "Render/DX9/TextureDX9.h"
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#include <algorithm>
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#include <bit>
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#include <functional>
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#include <new>
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// OFFSET: 0x00568460
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// FUNCTION: fn_02240
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void CRendererDX9::SetCamera(const float*, const float*, const float*) {
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}
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// OFFSET: 0x00568370
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// FUNCTION: fn_02239
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void CRendererDX9::SetLighting(const float* direction, const float* diffuse, const float* ambient) {
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D3DLIGHT9 light{};
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light.Type = D3DLIGHT_DIRECTIONAL;
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light.Direction.x = -direction[0];
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light.Direction.y = -direction[1];
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light.Direction.z = -direction[2];
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light.Diffuse.r = diffuse[0];
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light.Diffuse.g = diffuse[1];
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light.Diffuse.b = diffuse[2];
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light.Diffuse.a = 255.0f;
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light.Ambient.r = ambient[0];
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light.Ambient.g = ambient[1];
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light.Ambient.a = 255.0f;
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light.Ambient.b = ambient[2];
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this->nativeDevice->SetLight(0, &light);
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this->nativeDevice->LightEnable(0, TRUE);
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}
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// OFFSET: 0x00565150
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// FUNCTION: fn_02214
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void CRendererDX9::ClearDepth(int clearColor) {
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if (clearColor) {
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this->nativeDevice->Clear(0, nullptr, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xFF000000u, 1.0f, 0);
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} else {
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this->nativeDevice->Clear(0, nullptr, D3DCLEAR_ZBUFFER, 0xFF000000u, 1.0f, 0);
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}
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}
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// OFFSET: 0x005651A0
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// FUNCTION: fn_02215
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void CRendererDX9::ClearWorld() {
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unsigned color = this->clearColor;
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if (this->fog.enabled == 1 && static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->backgroundFog == 1) {
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color = this->BlendColor(this->clearColor, g_worldOverlayColor);
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}
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this->nativeDevice->Clear(0, nullptr, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, color, 1.0f, 0);
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}
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// OFFSET: 0x00565740
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// FUNCTION: fn_02218
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void CRendererDX9::DrawPrimitive(RenderCommand* primitive) {
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if (primitive->vertexCount <= 0) {
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return;
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}
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const auto type = static_cast<D3DPRIMITIVETYPE>(primitive->primitiveType);
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this->device->state.SetFVF(D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1);
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if (primitive->indexCount) {
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this->nativeDevice->DrawIndexedPrimitiveUP(
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type, 0, primitive->vertexCount, primitive->indexCount / (type == D3DPT_TRIANGLELIST ? 3 : 2), primitive->indices, D3DFMT_INDEX16,
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primitive->vertices, sizeof(RenderVertex)
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);
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} else {
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this->nativeDevice->DrawPrimitiveUP(type, primitive->vertexCount / (type == D3DPT_TRIANGLELIST ? 3 : 2), primitive->vertices, sizeof(RenderVertex));
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}
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}
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// OFFSET: 0x005657D0
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// FUNCTION: fn_02219
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void CRendererDX9::DrawLightmappedPrimitive(LightmappedPrimitive* primitive) {
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if (primitive->vertexCount <= 0) {
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return;
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}
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const auto type = static_cast<D3DPRIMITIVETYPE>(primitive->primitiveType);
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this->device->state.SetFVF(D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX2);
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if (primitive->indexCount) {
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this->nativeDevice->DrawIndexedPrimitiveUP(
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type, 0, primitive->vertexCount, primitive->indexCount / (type == D3DPT_TRIANGLELIST ? 3 : 2), primitive->indices, D3DFMT_INDEX16,
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primitive->vertices, sizeof(LightmappedVertex)
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);
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} else {
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this->nativeDevice->DrawPrimitiveUP(type, primitive->vertexCount / (type == D3DPT_TRIANGLELIST ? 3 : 2), primitive->vertices, sizeof(LightmappedVertex));
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}
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}
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// OFFSET: 0x005658F0
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// FUNCTION: fn_02221
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void CRendererDX9::DrawDepthQueue(std::vector<DepthPrimitive>& queue, bool sort) {
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if (sort) {
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std::sort(queue.begin(), queue.end(), [](const DepthPrimitive& left, const DepthPrimitive& right) {
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if (left.depth < right.depth) {
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return true;
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}
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if (right.depth < left.depth) {
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return false;
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}
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return left.depth == right.depth && std::less<RenderCommand*>{}(left.primitive, right.primitive);
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});
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}
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for (const DepthPrimitive& entry : queue) {
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RenderCommand* command = entry.primitive;
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this->device->state.SetTexture(0, command->texture ? static_cast<CTextureDX9*>(command->texture)->NativeTexture() : nullptr);
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this->DrawPrimitive(command);
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}
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}
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// OFFSET: 0x00565210
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// FUNCTION: fn_02216
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bool CRendererDX9::RenderToTexture(int width, int height, const std::list<RenderPrimitive*>& primitives, CTexture*& texture) {
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IDirect3DTexture9* nativeTexture = nullptr;
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if (texture) {
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nativeTexture = static_cast<CTextureDX9*>(texture)->NativeTexture();
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} else {
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if (FAILED(this->nativeDevice->CreateTexture(width, height, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &nativeTexture, nullptr))) {
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return false;
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}
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CTextureDX9* created = new (std::nothrow) CTextureDX9(*this->device, nativeTexture);
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if (!created) {
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return false;
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}
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texture = created;
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}
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if (!nativeTexture) {
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return false;
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}
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IDirect3DSurface9* previous = nullptr;
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IDirect3DSurface9* target = nullptr;
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bool result = false;
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if (SUCCEEDED(nativeTexture->GetSurfaceLevel(0, &target)) && SUCCEEDED(this->nativeDevice->GetRenderTarget(0, &previous)) &&
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SUCCEEDED(this->nativeDevice->SetRenderTarget(0, target))) {
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{
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ScopedDeviceStateDX9 restore(this->device->state);
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this->device->state.SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
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this->device->state.SetRenderState(D3DRS_FOGENABLE, 0);
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this->device->state.SetRenderState(D3DRS_ALPHAREF, 1);
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this->device->state.SetRenderState(D3DRS_ALPHATESTENABLE, 1);
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this->device->state.SetRenderState(D3DRS_ALPHABLENDENABLE, 1);
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this->nativeDevice->Clear(0, nullptr, D3DCLEAR_TARGET, 0, 1.0f, 0);
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if (SUCCEEDED(this->nativeDevice->BeginScene())) {
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for (RenderPrimitive* primitive : primitives) {
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this->device->state.SetTexture(0, primitive->texture ? static_cast<CTextureDX9*>(primitive->texture)->NativeTexture() : nullptr);
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this->DrawPrimitive(primitive);
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}
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this->nativeDevice->EndScene();
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}
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}
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this->nativeDevice->SetRenderTarget(0, previous);
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result = true;
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}
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if (target) {
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target->Release();
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}
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if (previous) {
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previous->Release();
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}
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return result;
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}
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