Batch #8935 by KWDev: 0 byte-identical, 1 confirmed by peer review. - fn_12093 UIFrameWnd::DrawFittedItemName: logic confirmed by peer review Peer-reviewed-by: Yommy, gordaoprogramas Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
211 lines
6.6 KiB
C++
211 lines
6.6 KiB
C++
#include "Client/Session.h"
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#include "Contents/Items/ItemInfo.h"
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#include "Contents/Items/ItemNaming.h"
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#include "Render/Primitives/AlphaRectangle.h"
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#include "Render/Renderer.h"
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#include "Render/TextureQuad.h"
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#include "Resource/Bitmap/BitmapResource.h"
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#include "Resource/ResourceMgr.h"
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#include "Resource/TextureNames.h"
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#include "UI/Chat/UIWhisperWnd.h"
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#include "UI/Items/UIEquipWnd.h"
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#include "UI/Skill/UISkillDescribeWnd.h"
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#include "UI/Text/TextFitting.h"
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#include "Utility/Text/FormatString.h"
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#include <cstddef>
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#include <cstdint>
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#include <cstring>
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#include <string>
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#include <vector>
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// OFFSET: 0x008D0D80
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// FUNCTION: fn_12090
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void UISkillDescribeWnd::Slot43() {
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int x = 0;
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int y = 0;
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this->ToScreen(x, y);
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}
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// OFFSET: 0x008D0DB0
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// FUNCTION: fn_12091
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void UIWhisperWnd::Slot43() {
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int x = 0;
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int y = 0;
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this->ToScreen(x, y);
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DrawAlphaRectangle(
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g_renderer->primitives, g_renderer->queues, x + 1, y + 1, this->geometry.width - 2, this->geometry.height, 0x66000000,
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g_renderer->fog.supported != 0, g_depthStart, g_depthEnd
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);
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DrawAlphaRectangle(
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g_renderer->primitives, g_renderer->queues, x + 1, y + 1, this->geometry.width - 2, 17, 0x449EB6E4,
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g_renderer->fog.supported != 0, g_depthStart, g_depthEnd
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);
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}
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// OFFSET: 0x008D0F30
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// FUNCTION: fn_12092
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void UIEquipWnd::DrawDamageSkinPage() {
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this->DrawBitmap(
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0, this->m_contentTop + 14,
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&static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\ShowDamage\\bg_damage.bmp")))->image,
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false
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);
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int slot = 0;
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for (int x = 6; x < 0x116; x += 0x44) {
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int index = this->m_firstSlot + slot;
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if (index >= g_session.unknown_80C8) {
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break;
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}
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if (g_session.m_damageSkinIndex == index) {
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this->DrawBitmap(
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x, 0x3A,
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&static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(
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Resolve(FormatOwnedString("유저인터페이스\\showdamage\\btn_damage_pick.bmp").c_str())
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))->image,
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true
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);
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} else if (this->m_hoverSlot == index) {
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this->DrawBitmap(
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x, 0x3A,
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&static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(
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Resolve(FormatOwnedString("유저인터페이스\\showdamage\\btn_damage_press.bmp").c_str())
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))->image,
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true
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);
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} else {
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this->DrawBitmap(
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x, 0x3A,
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&static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(
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Resolve(FormatOwnedString("유저인터페이스\\showdamage\\btn_damage.bmp").c_str())
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))->image,
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true
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);
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}
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int height;
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unsigned char bold;
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if (g_session.m_damageSkinIndex == index) {
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this->DrawCenteredText(x + 1, 0x45, this->m_damageSkinNames[index].c_str(), 0x40, 0, 14, 0xBABABA, 1);
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height = 14;
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bold = 1;
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} else {
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this->DrawCenteredText(x + 1, 0x45, this->m_damageSkinNames[index].c_str(), 0x40, 0, 12, 0xBABABA, 0);
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height = 12;
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bold = 0;
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}
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this->DrawCenteredText(x, 0x44, this->m_damageSkinNames[index].c_str(), 0x40, 0, height, 0x323232, bold);
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this->DrawBitmap(
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x + 14, 0x5A,
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&static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(
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Resolve(FormatOwnedString("%s.bmp", this->m_damageSkinIcons[index].c_str()).c_str())
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))->image,
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true
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);
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++slot;
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}
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}
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namespace {
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struct ItemNameTextInfo {
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int x;
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int y;
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int height;
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int family;
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};
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}
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// OFFSET: 0x008D13E0
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// FUNCTION: fn_12093
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int UIFrameWnd::DrawFittedItemName(int x, int y, const ITEM_INFO* item, std::uint32_t color, int, int, char option) {
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std::vector<char*> breaks;
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char buffer[256];
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std::memset(buffer, 0, sizeof(buffer));
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char* highlight = nullptr;
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std::size_t remaining = sizeof(buffer);
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char* cursor = buffer;
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int highlightColor;
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this->BuildItemName(item, &highlightColor, &breaks, &cursor, &remaining, &highlight, 0, option);
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char* text = buffer;
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int offset = 0;
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for (auto it = breaks.begin(); it != breaks.end(); ++it) {
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std::string fitted = FitText(*this->geometry.surface, std::string(text), this->geometry.width - x - 10);
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bool truncated;
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char* end;
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if (std::strcmp(fitted.c_str(), text) != 0) {
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truncated = true;
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strcpy_s(buffer, sizeof(buffer), fitted.c_str());
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end = text + std::strlen(text) + 1;
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} else {
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end = *it;
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truncated = false;
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}
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int bytes = static_cast<int>(end - text);
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if (bytes == 0) {
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continue;
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}
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if (text == highlight) {
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this->DrawShadowedText(offset + x, y, text, bytes, static_cast<std::uint32_t>(highlightColor), 0xE0E0E0, 0, 12, 0);
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} else if (item->unknown_005D) {
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this->DrawShadowedText(offset + x, y, text, bytes, color, 0x5050FA, 0, 12, 0);
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} else {
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std::uint32_t card = ItemCardColor(item);
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if (card == 0x00ADFF2F) {
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card = 0x00669900;
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}
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color = (card >> 16 & 0xFF) | ((card & 0xFF) << 16) | (card & 0x0000FF00);
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this->DrawShadowedText(offset + x, y, text, bytes, color, 0xFFFFFF, 0, 12, 0);
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}
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offset += this->TextWidth(this->m_context->fonts, this->m_context->locale, text, bytes, 0, 12, 0, 0);
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text = end;
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if (truncated) {
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break;
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}
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}
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return offset;
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}
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// OFFSET: 0x008D17C0
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// FUNCTION: fn_12094
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int UIFrameWnd::DrawItemName(int x, int y, int width, const ITEM_INFO* item, int, int family, int height) {
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int highlightColor = 0;
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std::vector<char*> breaks;
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char buffer[256] = {};
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char* cursor = buffer;
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std::size_t remaining = sizeof(buffer);
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char* highlight = nullptr;
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this->BuildItemName(item, &highlightColor, &breaks, &cursor, &remaining, &highlight, 1, 0);
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std::uint32_t color = ItemCardColor(item);
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if (color == 0x00ADFF2F) {
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color = 0x00669900;
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}
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color = (color >> 16 & 0xFF) | (color & 0x0000FF00) | ((color & 0xFF) << 16);
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const ItemNameTextInfo info = {x, y, height, family};
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this->DrawItemNameText(&info, buffer, highlight, color, static_cast<std::uint32_t>(highlightColor), width, &breaks);
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return x;
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}
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// OFFSET: 0x008D1980
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// FUNCTION: fn_12095
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int UIFrameWnd::DrawWrappedItemName(int x, int y, int width, const ITEM_INFO* item, int, int family, int lineHeight) {
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char buffer[256] = {};
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char* highlight = nullptr;
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char* cursor = buffer;
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std::vector<char*> breaks;
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std::size_t remaining = sizeof(buffer);
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int highlightColor;
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this->BuildItemName(item, &highlightColor, &breaks, &cursor, &remaining, &highlight, 1, 0);
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std::uint32_t color = ItemCardColor(item);
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if (color == 0x00ADFF2F) {
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color = 0x00669900;
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}
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return this->DrawItemNameSegments(
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x, y, width, breaks, buffer, highlight, static_cast<std::uint32_t>(highlightColor),
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(color >> 16 & 0xFF) | ((color & 0xFF) << 16) | (color & 0x0000FF00), family, lineHeight
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);
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}
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