rodecomp/Source/Contents/World
ragnarok-clanker 77c4face37 Decompile 6 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/GameActor.h, ...
Batch #5750 by willerthal: 0 byte-identical, 6 confirmed by peer review.

- fn_21023 CGameActor::ClearUnknown0188: logic confirmed by peer review
- fn_21075 CGameActor::RefreshGuildEmblemWindow: logic confirmed by peer review
- fn_21165 CGameActor::NotifyCellMove: logic confirmed by peer review
- fn_21177 C3dGrannyGameActor::SpawnCorpseActor: logic confirmed by peer review
- fn_21158 CGameActor::sub_CC40D0: logic confirmed by peer review
- fn_21178 C3dGrannyGameActor::OnProcess: logic confirmed by peer review

Peer-reviewed-by: ragnarok-clanker, Snow, SapitoSucio, Yommy, tayoba, Millenium, Qwenkler3.8
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 15:46:20 +00:00
..
SkyBox.cpp Decompile 5 functions in Source/Contents/World/SkyBox.cpp, Source/Contents/World/SkyBox.h 2026-10-30 12:14:40 +00:00
SkyBox.h Decompile 4 functions in Source/Contents/World/SkyBox.cpp, Source/Contents/World/SkyBox.h 2026-10-30 11:55:02 +00:00
World.h Decompile 6 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/GameActor.h, ... 2026-10-30 15:46:20 +00:00
WorldActors.cpp Rename CWorld -> CModeMgr (g_world -> g_modeMgr, ActiveGameMode.{h,cpp} -> ModeMgr.{h,cpp}) and WorldScene -> CWorld (WorldScene.h -> World.h), as in DHXJ. Pure rename, codegen unchanged (707/707 functions identical with includers). 2026-10-29 12:27:01 +01:00
WorldActors.h Decompile 2 functions in Source/Contents/MapSkyMgr.cpp, Source/Contents/MapSkyMgr.h, ... 2026-10-28 12:59:53 +00:00
WorldEnvironment.h Restore translation-unit ownership and publish verified source corrections 2026-10-25 15:42:21 +00:00
WorldGroundImport.h Decompile 48 functions in Source/Client/ModeFade.cpp, Source/Client/ModeFade.h, ... 2026-10-29 18:23:21 +00:00
WorldModelLoading.cpp 📚 docs(inlining): marked inlined functions across modules 2026-10-27 10:21:57 +01:00
WorldModelLoading.h Maintenance: Add mandatory field offset markers /* XXXX */ and assertions to Contents headers (part 2: Items, Models, Movies, Skills, 2026-10-27 13:52:05 +00:00
WorldModelView.cpp Restore translation-unit ownership and publish verified source corrections 2026-10-25 15:42:21 +00:00
WorldModelView.h Maintenance: Add mandatory field offset markers /* XXXX */ and assertions to Contents headers (part 2: Items, Models, Movies, Skills, 2026-10-27 13:52:05 +00:00
WorldObjects.cpp Decompile 5 functions in Source/Contents/World/WorldObjects.cpp, Source/Contents/Actors/RenderObject.cpp, ... 2026-10-30 12:52:28 +00:00
WorldObjects.h Decompile fn_17691 (WorldScene::Clear) 2026-10-28 18:50:15 +00:00
WorldOcclusion.cpp Group Utility units into subsystem folders and require OFFSET provenance 2026-10-26 23:41:07 +01:00
WorldOcclusion.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
WorldProximity.cpp Rename CWorld -> CModeMgr (g_world -> g_modeMgr, ActiveGameMode.{h,cpp} -> ModeMgr.{h,cpp}) and WorldScene -> CWorld (WorldScene.h -> World.h), as in DHXJ. Pure rename, codegen unchanged (707/707 functions identical with includers). 2026-10-29 12:27:01 +01:00
WorldProximity.h Decompile 5 functions in Source/Client/ReplayPacketRecorder.h, Source/Contents/Emblems/EmblemUpload.h, ... 2026-10-28 16:45:10 +00:00
WorldRayQuery.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
WorldRayQuery.h Maintenance: Add mandatory field offset markers /* XXXX */ and assertions to Contents headers (part 2: Items, Models, Movies, Skills, 2026-10-27 13:52:05 +00:00
WorldSpatialInitialization.cpp Restore translation-unit ownership and publish verified source corrections 2026-10-25 15:42:21 +00:00
WorldSpatialInitialization.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
WorldSpatialTree.cpp Rename CWorld -> CModeMgr (g_world -> g_modeMgr, ActiveGameMode.{h,cpp} -> ModeMgr.{h,cpp}) and WorldScene -> CWorld (WorldScene.h -> World.h), as in DHXJ. Pure rename, codegen unchanged (707/707 functions identical with includers). 2026-10-29 12:27:01 +01:00
WorldSpatialTree.h Decompile 4 functions in Source/Resource/World/WorldResource.cpp, Source/Resource/World/WorldResource.h, ... 2026-10-27 21:07:47 +00:00
WorldTerrainPicking.cpp Restore translation-unit ownership and publish verified source corrections 2026-10-25 15:42:21 +00:00
WorldTerrainPicking.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
WorldViewSpatial.cpp Restore translation-unit ownership and publish verified source corrections 2026-10-25 15:42:21 +00:00