rodecomp/Source/Client/Mode
ragnarok-clanker 273cb19e1a Decompile fn_21597 (CGameMode::RefreshEmotionSaleSchedule)
Batch #18632 by eAthena: 0 byte-identical, 1 confirmed by peer review.

- fn_21597 CGameMode::RefreshEmotionSaleSchedule: logic confirmed by peer review

Peer-reviewed-by: ragnarok-clanker, kyoshi, cremane
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-12 17:08:57 +00:00
..
CGameMode.h Maintenance: C7 (replaces 18431/18498/18559). Actor SendMsg takes (CGameObject* sender, std::int64_t message, std::int64_t b..g). Aud 2026-11-12 16:09:04 +00:00
CLoginMode.h Maintenance: Resubmission of 16340 over main 047268c0 (conflict in UICashEmotionPack::GetPriceText resolved keeping main's new body). 2026-11-10 17:38:25 +00:00
CMode.h Decompile fn_17833 (CMode::ClearTooltip) 2026-11-11 12:53:25 +00:00
EntityInit.cpp Decompile fn_21275 (CGameMode::BuildActorEntryPacket) 2026-11-11 14:36:21 +00:00
EquipWindowLook.h Maintenance: Second pass on unknown_XXXX members: 140 more renamed (61 files), named from the original binary (accesses at this+offse 2026-11-08 18:16:10 +00:00
GameMode.cpp Decompile fn_21333 (CGameMode::UpdateBalloons) 2026-11-12 17:05:18 +00:00
GameModeActorEffects.cpp Decompile fn_21289 (CGameMode::RefreshActorJobEffects) 2026-11-10 12:37:58 +00:00
GameModeEnums.h Maintenance: Second pass: name remaining numeric switch case labels (identifier-only; no code change). ~3,500 more labels across 150 2026-11-08 12:37:46 +00:00
GameModeEquipWindow.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
GameModeHandlers.cpp Maintenance: C7 (replaces 18431/18498/18559). Actor SendMsg takes (CGameObject* sender, std::int64_t message, std::int64_t b..g). Aud 2026-11-12 16:09:04 +00:00
GameModeItemLists.cpp Confirm fn_21831 (CGameMode::ReceiveEquipListPart) 2026-11-11 12:53:44 +00:00
GameModeMiniMap.cpp Maintenance: Last CRYPT_* sites and every unit-local decrypt helper replaced by OBFUSCATE_SOURCE* / OBFUSCATE_DECRYPT* (Utility/Ciphe 2026-11-12 17:04:48 +00:00
GameModeNames.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
GameModeNotices.cpp Maintenance: C7 (replaces 18431/18498/18559). Actor SendMsg takes (CGameObject* sender, std::int64_t message, std::int64_t b..g). Aud 2026-11-12 16:09:04 +00:00
GameModePackets.cpp Decompile fn_21597 (CGameMode::RefreshEmotionSaleSchedule) 2026-11-12 17:08:57 +00:00
GameModeProtocol.cpp Decompile 10 functions in Source/Client/Mode/GameModeProtocol.cpp, Source/Contents/Actors/Player.cpp, ... 2026-11-06 22:57:48 +00:00
GameModeReplay.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
GameModeSounds.cpp Maintenance: Second pass: name remaining numeric switch case labels (identifier-only; no code change). ~3,500 more labels across 150 2026-11-08 12:37:46 +00:00
LoginMode.cpp Maintenance: Last CRYPT_* sites and every unit-local decrypt helper replaced by OBFUSCATE_SOURCE* / OBFUSCATE_DECRYPT* (Utility/Ciphe 2026-11-12 17:04:48 +00:00
LoginModeNotices.cpp Maintenance: Encrypted strings rewritten as OBFUSCATE_* (Utility/Cipher/Obfuscate.h); unit-local decrypt helpers removed where no cal 2026-11-12 16:26:02 +00:00
ModeBaseEvents.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
ModeCursor.cpp Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED 2026-11-08 16:44:36 +00:00
ModeCursorDrawing.cpp Decompile fn_17824 (CMode::DrawCursor) 2026-11-12 11:24:23 +00:00
ModeDragState.cpp Decompile fn_23392 (CSession::SkillDragResource) 2026-11-12 09:08:57 +00:00
ModeDragState.h Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED 2026-11-08 16:44:36 +00:00
ModeEvents.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
ModeFade.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
ModeFade.h Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
ModeFadeOut.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
ModeFadeOut.h Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
ModeLifetime.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
ModeMessage.h Maintenance: Name window messaging constants: literal window ids (LookupWindow/EnsureWindow/CloseWindow/... -> WindowId), UIWindowMgr 2026-11-08 13:56:42 +00:00
ModeMgr.cpp Maintenance: Second pass: name remaining numeric switch case labels (identifier-only; no code change). ~3,500 more labels across 150 2026-11-08 12:37:46 +00:00
ModeMgr.h Decompile fn_17846 (CModeMgr::Run) 2026-10-31 01:13:47 +00:00
ModeScreenshot.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
ModeScreenshot.h Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
ModeTooltip.cpp Decompile fn_17834 (CMode::ShowTooltip) 2026-11-12 02:06:51 +00:00
ModeTransitions.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00