rodecomp/Source/UI/UIBasicCtrl.h
ragnarok-clanker 3beaf6fab8 Decompile 7 functions in Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIItemMoveInfo.h, ...
Batch #7851 by Yommy: 0 byte-identical, 7 confirmed by peer review.

- fn_11021 TableBox::TableBox: logic confirmed by peer review
- fn_11084 UITableBox::UITableBox: logic confirmed by peer review
- fn_11026 UIBasicItemCtrl::UIBasicItemCtrl: logic confirmed by peer review
- fn_11027 UIBasicSkillCtrl::UIBasicSkillCtrl: logic confirmed by peer review
- fn_11028 UIBmpRadioBtn::UIBmpRadioBtn: logic confirmed by peer review
- fn_11029 UICaptchaImage::UICaptchaImage: logic confirmed by peer review
- fn_11033 UIComboBox::UIComboBox: logic confirmed by peer review

Peer-reviewed-by: ragnarok-clanker, eAthena, secret
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Adds to the build: Source/UI/Buttons/UIBmpRadioBtn.cpp, Source/UI/Buttons/UIItemMoveInfo.cpp, Source/UI/Buttons/UISlotBmpButton.cpp, Source/UI/Edit/UIEditCtrl_Currency.cpp, Source/UI/Lists/TableBox.cpp, Source/UI/Lists/UIComboBoxV2Wnd.cpp, Source/UI/Lists/UIListBoxNavi.cpp, Source/UI/Lists/UIPackageBoxNameList.cpp, Source/UI/Lists/UITreeView.cpp, Source/UI/UIBasicCtrl.cpp, Source/UI/UIStaticItem.cpp
2026-10-31 12:08:59 +00:00

54 lines
1.6 KiB
C++

#ifndef RAGNAROK_SOURCE_UI_UIBASICCTRL_H
#define RAGNAROK_SOURCE_UI_UIBASICCTRL_H
#include "Contents/Items/ItemInfo.h"
#include "UI/Window/UIWindow.h"
#include <string>
struct ItemNaming;
struct ClientSkills;
struct UIButtonContext;
class WindowManagerWindows;
class UIBasicItemCtrl : public UIWindow {
public:
UIBasicItemCtrl(UIWindowContext& windows, ItemNaming& naming, UIButtonContext& controls, WindowManagerWindows& windowList);
void Slot10(int argument1, int argument2, std::intptr_t argument3) override;
void Paint() override;
void Slot26(int x, int y) override;
void Slot28(int x, int y) override;
void Slot32(int x, int y) override;
void DrawItemIcon(int x, int y, int unused, bool compact);
protected:
/* 007C */ int m_itemType;
/* 0080 */ int m_itemMask;
/* 0084 */ unsigned char m_identified;
/* 0088 */ std::string m_tooltip;
/* 00A0 */ ITEM_INFO m_item;
ItemNaming* m_naming;
UIButtonContext* m_controls;
WindowManagerWindows* m_windows;
};
class UIBasicSkillCtrl : public UIWindow {
public:
UIBasicSkillCtrl(UIWindowContext& windows, ClientSkills& skills, UIButtonContext& controls);
void Slot10(int argument1, int argument2, std::intptr_t argument3) override;
void Paint() override;
void Slot26(int x, int y) override;
void Slot28(int x, int y) override;
void Slot32(int x, int y) override;
protected:
/* 007C */ int m_skillId;
ClientSkills* m_skills;
UIButtonContext* m_controls;
int m_level;
};
std::string SkillUseTextPercent(const char* name, int level, int sp, int ap);
std::string SkillUseTextFlat(const char* name, int level, int sp, int ap);
#endif