..
AttackMotion.cpp
Decompile 7 functions in Source/Contents/Jobs/JobId.h, Source/Contents/Jobs/JobInheritance.cpp, ...
2026-10-26 21:33:33 +00:00
AttackMotion.h
Reconstruct readable C++ and organize cohesive source subsystems
2026-10-25 07:42:41 +00:00
EffectActors.h
Decompile 8 functions in Source/Contents/Sound/SoundMaker.cpp, Source/Contents/Actors/EffectActors.h
2026-10-27 21:05:10 +00:00
GameActor.h
Decompile fn_22646 (CGrannyPc::Slot24)
2026-10-28 22:39:23 +00:00
GameObject.cpp
Decompile fn_21109 (CRenderObject::SendValueMessage)
2026-10-28 19:48:21 +00:00
GameObject.h
Reconstruct readable C++ and organize cohesive source subsystems
2026-10-25 07:42:41 +00:00
GndRiser.h
Decompile 2 functions in Source/Contents/Sound/SoundMaker.cpp, Source/Contents/Actors/GameActor.h, ...
2026-10-28 12:40:42 +00:00
MercenaryAI.cpp
Decompile 2 functions in Source/Contents/Actors/MercenaryAI.cpp, Source/Contents/Actors/MercenaryAI.h
2026-10-27 10:04:43 +00:00
MercenaryAI.h
Decompile fn_22331 (CMercenaryAI::Shutdown)
2026-10-27 09:33:55 +00:00
Npc.h
Decompile 2 functions in Source/Contents/Sound/SoundMaker.cpp, Source/Contents/Actors/GameActor.h, ...
2026-10-28 12:40:42 +00:00
Pc.h
Decompile fn_22646 (CGrannyPc::Slot24)
2026-10-28 22:39:23 +00:00
Player.cpp
Decompile fn_22646 (CGrannyPc::Slot24)
2026-10-28 22:39:23 +00:00
RenderObject.cpp
Decompile fn_21015 (CRenderObject::JitterBounds)
2026-10-28 15:37:50 +00:00
RenderObject.h
Decompile fn_21109 (CRenderObject::SendValueMessage)
2026-10-28 19:48:21 +00:00
RenderObjectState.cpp
Restore translation-unit ownership and publish verified source corrections
2026-10-25 15:42:21 +00:00
RenderObjectState.h
Decompile 5 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/RenderObject.h, ...
2026-10-28 12:06:17 +00:00
SpriteDrawingPolicy.cpp
Reconstruct readable C++ and organize cohesive source subsystems
2026-10-25 07:42:41 +00:00
SpriteDrawingPolicy.h
Decompile fn_10102 (SpriteDrawingPolicy::ProjectCell)
2026-10-28 19:44:43 +00:00