rodecomp/Source/Contents/Effects
ragnarok-clanker 306cf7166b Decompile 4 functions in Source/Contents/Effects/Skills/MonsterSkillEffects.cpp
Batch #16899 by eAthena: 0 byte-identical, 4 confirmed by peer review.

- fn_07231 CFloralFlareRoad::Open: logic confirmed by peer review
- fn_07386 CSavageImpactEffect::OnProcess: logic confirmed by peer review
- fn_07414 CSevereRainStorm::SpawnCrossRain: logic confirmed by peer review
- fn_07418 CSevereRainStorm::SpawnSevereRain: logic confirmed by peer review

Peer-reviewed-by: ragnarok-clanker, Yommy, br4yan
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-11 11:37:33 +00:00
..
Core Decompile 2 functions in Source/Contents/Effects/Core/RagEffect.cpp 2026-11-11 11:34:33 +00:00
Particles Maintenance: Centralize EncryptedName: delete 44 per-unit copies (incl. GameModeEncryptedName) and 4 EncryptedSource copies; units in 2026-11-11 10:05:15 +00:00
Primitives Decompile fn_19909 (CEffectPrim::RenderRectUp2) 2026-11-11 10:48:50 +00:00
Skills Decompile 4 functions in Source/Contents/Effects/Skills/MonsterSkillEffects.cpp 2026-11-11 11:37:33 +00:00
EffectResourceSwitcher.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
EffectResourceSwitcher.h Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes 2026-11-10 23:40:35 +00:00
RDamageVar.cpp Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes 2026-11-10 23:40:35 +00:00
RDamageVar.h Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes 2026-11-10 23:40:35 +00:00