rodecomp/Source/Network/Packets/PartyJoinPacket.h
ragnarok-clanker d6bc9836d7 Maintenance: [forced, admin decision] Collapse the WindowManagerWindows adapter into UIWindowMgr, stage 1 of 2 (project decision: por
Batch #10019 by ragnarok-clanker: forced by an admin (23 lower score(s), 187 changed function(s)); checked with 447 compiled unit(s), including every includer of Source/Client/Input/Language.h, Source/Client/Mode/ModeDragState.h, Source/Contents/Async/AsyncWorkMgr.h, Source/Contents/Emblems/EmblemCache.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/Party/AgencyRequestContext.h, Source/Contents/Party/ChangePartyMasterAsyncWork.h, Source/Contents/Party/LoadMyPartyAsyncWork.h, Source/Contents/Party/LoadPartyInfoAsyncWork.h, Source/Contents/Party/LoadPartyListAsyncWork.h, Source/Contents/Party/PartyInvitation.h, Source/Contents/Party/RegisterPartyAsyncWork.h, Source/Contents/Party/StopRecruitingAsyncWork.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/UserData/CharacterConfigLoad.h, Source/Network/Packets/PartyJoinPacket.h, Source/UI/Chat/ChatSuggestions.h, Source/UI/Dialogs/UIWaitDBSaveWnd.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Lists/UIListBox.h, Source/UI/Party/UIRequestJoinPartyMgr.h, Source/UI/Shortcuts/NormalItemSlotLoad.h, Source/UI/Shortcuts/ShortcutDetails.h, Source/UI/Shortcuts/ShortcutPress.h, Source/UI/UIBasicCtrl.h, Source/UI/UIStaticItem.h, Source/UI/Window/FrameFocus.h, Source/UI/Window/UIFrameWnd.h, Source/UI/Window/UIVideoWnd.h, Source/UI/Window/WindowManagerWindows.h, Source/UI/Window/WindowMouseHit.h, Source/UI/Window/WindowOrdering.h.
2026-11-02 14:09:20 +00:00

62 lines
2.3 KiB
C++

#ifndef RAGNAROK_SOURCE_NETWORK_PACKETS_PARTYJOINPACKET_H
#define RAGNAROK_SOURCE_NETWORK_PACKETS_PARTYJOINPACKET_H
#include "Network/Connection/Connection.h"
#include "Network/Packets/PacketLengths.h"
#include "UI/Window/WindowManagerWindows.h"
#include <cstdint>
#include <cstring>
#include <string>
class CConnection;
class PacketLengths;
#include "UI/Window/WindowManagerWindows.h"
void SendPartyJoin(CConnection& connection, const PacketLengths& lengths, const std::uint32_t* accountId, const std::uint32_t* characterId);
void SendPartyJoinDecision(CConnection& connection, const PacketLengths& lengths, std::uint32_t characterId, bool accepted, const std::uint32_t* accountId);
void ReceivePartyJoinRequest(const void* packet);
void SendPartyInvitationDecision(
CConnection& connection, const PacketLengths& lengths, WindowManagerWindows& windows, std::string& pendingName, std::uint32_t identity, bool accepted
);
// INLINED
inline void SendPartyJoin(CConnection& connection, const PacketLengths& lengths, const std::uint32_t* accountId, const std::uint32_t* characterId) {
unsigned char packet[10];
const std::uint16_t id = 0x0AE6;
std::memcpy(packet, &id, sizeof(id));
std::memcpy(packet + 6, accountId, sizeof(*accountId));
std::memcpy(packet + 2, characterId, sizeof(*characterId));
connection.Send(lengths.FixedLength(id), packet);
}
// INLINED
inline void SendPartyJoinDecision(CConnection& connection, const PacketLengths& lengths, std::uint32_t characterId, bool accepted, const std::uint32_t* accountId) {
unsigned char packet[11];
const std::uint16_t id = 0x0AF8;
std::memcpy(packet, &id, sizeof(id));
std::memcpy(packet + 2, &characterId, sizeof(characterId));
packet[10] = accepted;
std::memcpy(packet + 6, accountId, sizeof(*accountId));
connection.Send(lengths.FixedLength(id), packet);
}
// INLINED
inline void SendPartyInvitationDecision(
CConnection& connection, const PacketLengths& lengths, WindowManagerWindows& windows, std::string& pendingName, std::uint32_t identity, bool accepted
) {
if (accepted) {
windows.EnsureWindow(34);
} else {
pendingName.assign("", 0);
}
unsigned char packet[7];
const std::uint16_t id = 0x02C7;
std::memcpy(packet, &id, sizeof(id));
packet[6] = accepted;
std::memcpy(packet + 2, &identity, sizeof(identity));
connection.Send(lengths.FixedLength(id), packet);
}
#endif