rodecomp/Source/Contents/Actors
ragnarok-clanker 63f40eed01 Decompile 3 functions in Source/Contents/Actors/Player.cpp, Source/Contents/Actors/Pc.h
Batch #4880 by youko: 0 byte-identical, 3 confirmed by peer review.

- fn_22566 CPc::RenderBodyOutline: logic confirmed by peer review
- fn_22588 CGrannyPc::UpdateAnimation: logic confirmed by peer review
- fn_22649 CPc::Slot23: logic confirmed by peer review

Peer-reviewed-by: alisonrag, KWDev, Millenium
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 05:56:32 +00:00
..
ActorStateFlags.cpp Decompile 3 functions in Source/Contents/Actors/ActorStateFlags.cpp, Source/Contents/Actors/ActorStateFlags.h 2026-10-29 23:11:56 +00:00
ActorStateFlags.h Decompile 3 functions in Source/Contents/Actors/ActorStateFlags.cpp, Source/Contents/Actors/ActorStateFlags.h 2026-10-29 23:11:56 +00:00
AttackMotion.cpp Decompile 7 functions in Source/Contents/Jobs/JobId.h, Source/Contents/Jobs/JobInheritance.cpp, ... 2026-10-26 21:33:33 +00:00
AttackMotion.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
CharacterRender.cpp Decompile 13 functions in Source/Contents/RouletteMgr.cpp, Source/Contents/RouletteMgr.h, ... 2026-10-30 01:00:40 +00:00
CharacterRender.h Decompile 2 functions in Source/Contents/RouletteMgr.cpp, Source/Contents/RouletteMgr.h, ... 2026-10-29 23:24:42 +00:00
EffectActors.h Decompile 12 functions in Source/Contents/Sound/SoundMaker.cpp, Source/Contents/Actors/Npc.h, ... 2026-10-29 18:17:01 +00:00
GameActor.cpp Decompile fn_21065 (CGameActor::IsMonsterClass) 2026-10-30 05:55:26 +00:00
GameActor.h Decompile fn_21065 (CGameActor::IsMonsterClass) 2026-10-30 05:55:26 +00:00
GameObject.cpp Decompile fn_21104 (CGameActor::RenderMercenary) 2026-10-30 00:31:39 +00:00
GameObject.h Decompile 2 functions in Source/Contents/Actors/GameObject.cpp, Source/Contents/Actors/GameObject.h, ... 2026-10-29 23:58:15 +00:00
GndRiser.h Rename CGameObject virtuals to DHXJ names across the actor hierarchy: Update->OnProcess, SendObjectMessage->SendMsg, Draw->Render, Direction->Get8Dir, SetScreenBounds->SetRenderInfo, SetScreenPosition->SetTlvert, SetAnimation->SetAction. Pure rename, codegen unchanged (314/314 functions identical with includers). 2026-10-29 14:01:33 +01:00
GroundScope.cpp Rename CGameObject virtuals to DHXJ names across the actor hierarchy: Update->OnProcess, SendObjectMessage->SendMsg, Draw->Render, Direction->Get8Dir, SetScreenBounds->SetRenderInfo, SetScreenPosition->SetTlvert, SetAnimation->SetAction. Pure rename, codegen unchanged (314/314 functions identical with includers). 2026-10-29 14:01:33 +01:00
GroundScope.h Rename CGameObject virtuals to DHXJ names across the actor hierarchy: Update->OnProcess, SendObjectMessage->SendMsg, Draw->Render, Direction->Get8Dir, SetScreenBounds->SetRenderInfo, SetScreenPosition->SetTlvert, SetAnimation->SetAction. Pure rename, codegen unchanged (314/314 functions identical with includers). 2026-10-29 14:01:33 +01:00
Item.cpp Decompile 2 functions in Source/Contents/Actors/Item.cpp, Source/Contents/Actors/Item.h 2026-10-29 22:46:43 +00:00
Item.h Decompile 2 functions in Source/Contents/World/WorldObjects.cpp, Source/Contents/World/World.h, ... 2026-10-30 03:00:41 +00:00
MercenaryAI.cpp Decompile 2 functions in Source/Contents/Actors/MercenaryAI.cpp 2026-10-30 04:24:34 +00:00
MercenaryAI.h Decompile 7 functions in Source/Contents/Actors/MercenaryAI.cpp, Source/Contents/Actors/MercenaryAI.h, ... 2026-10-29 22:30:41 +00:00
MousePointer.cpp Decompile fn_21088 (CMousePointer::OnProcess) 2026-10-29 21:26:15 +00:00
MousePointer.h Decompile fn_21083 (EffectActor::ResetEffectState) 2026-10-29 20:43:04 +00:00
Npc.h Decompile 12 functions in Source/Contents/Sound/SoundMaker.cpp, Source/Contents/Actors/Npc.h, ... 2026-10-29 18:17:01 +00:00
Pc.h Decompile 5 functions in Source/Contents/Actors/Player.cpp, Source/Contents/Actors/Pc.h 2026-10-30 05:49:26 +00:00
Player.cpp Decompile 3 functions in Source/Contents/Actors/Player.cpp, Source/Contents/Actors/Pc.h 2026-10-30 05:56:32 +00:00
RenderObject.cpp Decompile fn_21172 (C3dGrannyGameActor::C3dGrannyGameActor) 2026-10-30 00:04:35 +00:00
RenderObject.h Decompile fn_18775 (EffectLists::SpawnLevel99) 2026-10-29 22:51:44 +00:00
RenderObjectState.cpp Align method names with DHXJ (GetGameMode/GetLoginMode, CRes::Lock/Unlock, InitSegment, ShiftSegment, AnimMotion, ProcessAlpha, Prim3DCircle/Casting4/Casting5/Cylinder/CylinderHalf/ParticleSpline, Get_Angle, GetRadian, matrix MakeXRotation/AppendYRotation/MakeTranslate/MakeInverse, ResetInput, IncreaseSelection, GetKeyStrokeSize, UpdateMatrix, ResetQueue, Cleanup, CGroundScope::OnProcess). Pure renames, codegen unchanged (baseline with includers). 2026-10-29 12:09:28 +01:00
RenderObjectState.h Decompile 6 functions in Source/Contents/Actors/RenderObject.cpp, Source/Resource/Models/ModelResource.cpp, ... 2026-10-29 21:33:16 +00:00
Skill.cpp Decompile fn_24294 (CSkill::Render) 2026-10-30 04:22:05 +00:00
Skill.h Decompile fn_24294 (CSkill::Render) 2026-10-30 04:22:05 +00:00
SpriteDrawingPolicy.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
SpriteDrawingPolicy.h Decompile fn_10109 (SpriteDrawingPolicy::DrawShadow) 2026-10-29 20:23:06 +00:00