Batch #4643 by eAthena: 0 byte-identical, 1 confirmed by peer review. - fn_24294 CSkill::Render: logic confirmed by peer review Peer-reviewed-by: alisonrag, youko, Snow Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes). Adds to the build: Source/Contents/Actors/Skill.cpp
24 lines
573 B
C++
24 lines
573 B
C++
#ifndef RAGNAROK_SOURCE_CONTENTS_ACTORS_SKILL_H
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#define RAGNAROK_SOURCE_CONTENTS_ACTORS_SKILL_H
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#include "Contents/Actors/GameActor.h"
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#include <cstddef>
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#include <cstdint>
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class CSkill : public CGameActor {
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public:
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void Render(int argument) override;
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/* 0410 */ unsigned char unknown_0410[0x08];
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/* 0418 */ std::uint32_t skillAid;
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/* 041C */ unsigned char unknown_041C[0x10];
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/* 042C */ int range;
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};
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#if defined(_WIN32) && !defined(_WIN64)
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static_assert(offsetof(CSkill, skillAid) == 0x418);
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static_assert(offsetof(CSkill, range) == 0x42C);
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#endif
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#endif
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