rodecomp/Source/Contents/EffectActor.h
ragnarok-clanker 98f18d9f79 Decompile fn_21063 (EffectActor::EffectVisible)
Batch #99 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review.

- fn_21063 EffectActor::EffectVisible: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-10-24 14:50:53 +00:00

33 lines
898 B
C++

#ifndef RAGNAROK_SOURCE_CONTENTS_EFFECTACTOR_H
#define RAGNAROK_SOURCE_CONTENTS_EFFECTACTOR_H
#include "Contents/EffectAttachments.h"
#include "Contents/RenderObject.h"
struct EffectActorState {
EffectActorState();
~EffectActorState();
EffectAttachments Attachments();
/* 0138 */ int unknown_0138;
/* 013C */ std::uint32_t unknown_013C;
/* 0140 */ std::uint32_t unknown_0140;
/* 0144 */ std::list<RagEffectState*> effects;
/* 014C */ RagEffectState* first;
/* 0150 */ RagEffectState* second;
};
// Recovered CAbleToMakeEffect lifecycle, not the larger CGameActor dispatcher.
struct EffectActor : CRenderObject {
EffectActor(ResourceMgr& resources, JobNames& names);
bool EffectVisible() const;
EffectActorState state;
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(EffectActorState) == 28);
static_assert(sizeof(EffectActor) == 0x158);
#endif
#endif