Batch #99 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review. - fn_21063 EffectActor::EffectVisible: byte-identical Merged automatically: every function is byte-identical to the original.
33 lines
898 B
C++
33 lines
898 B
C++
#ifndef RAGNAROK_SOURCE_CONTENTS_EFFECTACTOR_H
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#define RAGNAROK_SOURCE_CONTENTS_EFFECTACTOR_H
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#include "Contents/EffectAttachments.h"
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#include "Contents/RenderObject.h"
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struct EffectActorState {
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EffectActorState();
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~EffectActorState();
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EffectAttachments Attachments();
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/* 0138 */ int unknown_0138;
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/* 013C */ std::uint32_t unknown_013C;
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/* 0140 */ std::uint32_t unknown_0140;
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/* 0144 */ std::list<RagEffectState*> effects;
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/* 014C */ RagEffectState* first;
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/* 0150 */ RagEffectState* second;
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};
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// Recovered CAbleToMakeEffect lifecycle, not the larger CGameActor dispatcher.
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struct EffectActor : CRenderObject {
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EffectActor(ResourceMgr& resources, JobNames& names);
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bool EffectVisible() const;
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EffectActorState state;
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};
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#if defined(_WIN32) && !defined(_WIN64)
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static_assert(sizeof(EffectActorState) == 28);
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static_assert(sizeof(EffectActor) == 0x158);
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#endif
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#endif
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