rodecomp/Source/Render/DX9/RendererBackBuffer.cpp
ragnarok-clanker 105dff439e Decompile fn_02232 (CRendererDX9::LockBackBuffer)
Batch #16035 by Yommy: 0 byte-identical, 1 confirmed by peer review.

- fn_02232 CRendererDX9::LockBackBuffer: logic confirmed by peer review

Peer-reviewed-by: alisonrag, youko
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-10 14:32:10 +00:00

42 lines
934 B
C++

#include "Render/DX9/DeviceOwnerDX9.h"
#include "Render/DX9/RendererDX9.h"
// OFFSET: 0x00567E80
// FUNCTION: fn_02232
bool CRendererDX9::LockBackBuffer() {
const DeviceOwnerDX9& owner = *this->device;
D3DLOCKED_RECT locked;
if (FAILED(owner.backBuffer->LockRect(&locked, nullptr, 0))) {
return false;
}
this->backBuffer.pixels = locked.pBits;
this->backBuffer.pitch = locked.Pitch;
int bitsPerPixel;
switch (owner.backBufferDescription.Format) {
case D3DFMT_A8R8G8B8:
case D3DFMT_X8R8G8B8:
bitsPerPixel = 32;
break;
case D3DFMT_R5G6B5:
case D3DFMT_X1R5G5B5:
case D3DFMT_A1R5G5B5:
case D3DFMT_A4R4G4B4:
bitsPerPixel = 16;
break;
default:
bitsPerPixel = 0;
break;
}
this->backBuffer.bitsPerPixel = bitsPerPixel;
return true;
}
// OFFSET: 0x00568ED0
// FUNCTION: fn_02243
HRESULT CRendererDX9::UnlockBackBuffer() {
return this->device->backBuffer->UnlockRect();
}