rodecomp/Source/Network/Connection
ragnarok-clanker a8cf557b2d Decompile fn_20400 (CConnection::UpdateStatus)
Batch #16084 by Yommy: 1 byte-identical, 0 confirmed by peer review.

- fn_20400 CConnection::UpdateStatus: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-11-10 13:44:38 +00:00
..
Connection.cpp Decompile fn_20400 (CConnection::UpdateStatus) 2026-11-10 13:44:38 +00:00
Connection.h Maintenance: Forced maintainer submission (resubmission of 14678 after td sync to 8deac7a3; replaces 14460 and 14473). Native-run fix 2026-11-07 14:05:21 +00:00
ConnectionRuntime.cpp Decompile fn_20387 (CheckConnectionRuntime) 2026-11-05 23:48:05 +00:00
ConnectionRuntime.h Align method names with DHXJ (GetGameMode/GetLoginMode, CRes::Lock/Unlock, InitSegment, ShiftSegment, AnimMotion, ProcessAlpha, Prim3DCircle/Casting4/Casting5/Cylinder/CylinderHalf/ParticleSpline, Get_Angle, GetRadian, matrix MakeXRotation/AppendYRotation/MakeTranslate/MakeInverse, ResetInput, IncreaseSelection, GetKeyStrokeSize, UpdateMatrix, ResetQueue, Cleanup, CGroundScope::OnProcess). Pure renames, codegen unchanged (baseline with includers). 2026-10-29 12:09:28 +01:00
PacketQueue.cpp Decompile fn_20418 (CPacketQueue::CPacketQueue) 2026-11-06 12:13:33 +00:00
PacketQueue.h Rename ConnectionBuffer -> CPacketQueue (DHXJ; methods GetData/GetSize/Init/InsertData/PeekData/RemoveData; file -> PacketQueue.{h,cpp}), CConnection::SetBlock, CEffectPrim::Prim3DParticleGravity. Pure rename, codegen unchanged (109/109 functions, byte-identical). 2026-10-29 13:22:00 +01:00