rodecomp/Source/Render/AlphaRectangle.cpp
ragnarok-clanker 2035aa96de Decompile 2 functions in Source/Render/AlphaRectangle.cpp, Source/Client/ModeFade.cpp, ...
Batch #1027 by ragnarok-clanker: 0 byte-identical, 2 confirmed by peer review.

- fn_01952 DrawAlphaRectangle: logic confirmed by peer review
- fn_17842 ModeFade::Draw: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
Adds to the build: Source/Render/AlphaRectangle.cpp, Source/Client/ModeFade.cpp
2026-10-27 10:04:54 +00:00

38 lines
1.3 KiB
C++

#include "Render/Primitives/AlphaRectangle.h"
#include "Render/Primitives/RenderPrimitivePool.h"
#include "Render/Primitives/RenderQueues.h"
#include "Render/Textures/TextureCache.h"
// OFFSET: 0x0054E460
// FUNCTION: fn_01952
void DrawAlphaRectangle(
RenderPrimitivePool& primitives, TextureCache& textures, RenderQueues& queues, int x, int y, int width, int height, std::uint32_t color, bool depthAlpha,
float depthStart, float depthEnd
) {
if ((color & 0xFF000000u) == 0) {
return;
}
RenderPrimitive* primitive = primitives.Acquire();
primitive->texture = textures.Default();
const float left = static_cast<float>(x);
const float top = static_cast<float>(y);
const float right = static_cast<float>(x + width);
const float bottom = static_cast<float>(y + height);
primitive->quad[0].x = left;
primitive->quad[0].y = top;
primitive->quad[1].x = right;
primitive->quad[1].y = top;
primitive->quad[2].x = left;
primitive->quad[2].y = bottom;
primitive->quad[3].x = right;
primitive->quad[3].y = bottom;
for (RenderVertex& vertex : primitive->quad) {
vertex.z = 0.000001f;
vertex.rhw = 0.999999f;
vertex.diffuse = color;
vertex.u = 0.0f;
vertex.v = 0.0f;
}
queues.Submit(primitive, 513, depthAlpha, depthStart, depthEnd);
}