rodecomp/Source/Contents/Items
ragnarok-clanker 81e812ea39 Decompile 3 functions in Source/Contents/Effects/EffectPrimitiveMotion.cpp, Source/Contents/Effects/EffectParticle.h, ...
Batch #1869 by ragnarok-clanker: 3 byte-identical, 0 confirmed by peer review.

- fn_19971 EffectParticle::PrimWaterFall: byte-identical
- fn_21090 CGameActor::ProcessBodyState: byte-identical
- fn_12629 UIShortCutWnd::Slot03: byte-identical (already on main)

Merged automatically: every function is byte-identical to the original.
2026-10-28 23:05:45 +00:00
..
ItemDescription.cpp 🛠️ refactor(strings): wrote CP949 Korean literals as UTF-8 Hangul with /source-charset:utf-8 /execution-charset:.949 2026-10-27 09:42:20 +01:00
ItemDescription.h Decompile fn_06623 (BuildReplayTaggedRecord) 2026-10-28 20:43:04 +00:00
ItemInfo.cpp Decompile 3 functions in Source/Contents/Effects/EffectPrimitiveMotion.cpp, Source/Contents/Effects/EffectParticle.h, ... 2026-10-28 23:05:45 +00:00
ItemInfo.h Decompile 3 functions in Source/Contents/Effects/EffectPrimitiveMotion.cpp, Source/Contents/Effects/EffectParticle.h, ... 2026-10-28 23:05:45 +00:00
ItemLink.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
ItemLink.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
ItemNaming.cpp Decompile 15 functions in Source/Client/Session.h, Source/Client/Replay.cpp, ... 2026-10-28 20:47:17 +00:00
ItemNaming.h Decompile fn_06623 (BuildReplayTaggedRecord) 2026-10-28 20:43:04 +00:00
ItemResources.cpp 🛠️ refactor(strings): wrote CP949 Korean literals as UTF-8 Hangul with /source-charset:utf-8 /execution-charset:.949 2026-10-27 09:42:20 +01:00
ItemResources.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
WeaponType.h Restore translation-unit ownership and publish verified source corrections 2026-10-25 15:42:21 +00:00