Batch #1869 by ragnarok-clanker: 3 byte-identical, 0 confirmed by peer review. - fn_19971 EffectParticle::PrimWaterFall: byte-identical - fn_21090 CGameActor::ProcessBodyState: byte-identical - fn_12629 UIShortCutWnd::Slot03: byte-identical (already on main) Merged automatically: every function is byte-identical to the original. |
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| .. | ||
| ItemDescription.cpp | ||
| ItemDescription.h | ||
| ItemInfo.cpp | ||
| ItemInfo.h | ||
| ItemLink.cpp | ||
| ItemLink.h | ||
| ItemNaming.cpp | ||
| ItemNaming.h | ||
| ItemResources.cpp | ||
| ItemResources.h | ||
| WeaponType.h | ||