rodecomp/Source/Contents/ModelKeyframes.cpp
ragnarok-clanker 3b559dfc3c Decompile 8 functions in Source/Contents/ServerTimeManager.cpp, Source/Contents/ServerTimeManager.h, ...
Batch #3111 by youko: 8 byte-identical, 0 confirmed by peer review.

- fn_01685 ServerTimeManager::Initialize: byte-identical
- fn_01689 ServerTimeManager::GetDay: byte-identical
- fn_01690 ServerTimeManager::GetHour: byte-identical
- fn_01691 ServerTimeManager::GetMinute: byte-identical
- fn_01692 ServerTimeManager::GetMonth: byte-identical
- fn_01693 ServerTimeManager::GetSecond: byte-identical
- fn_01694 ServerTimeManager::GetYear: byte-identical
- fn_01711 ModelQuaternionKey::ModelQuaternionKey: byte-identical

Merged automatically: every function is byte-identical to the original.
Adds to the build: Source/Contents/ServerTimeManager.cpp
2026-10-29 20:30:13 +00:00

82 lines
2.1 KiB
C++

#include "Resource/Models/ModelResource.h"
#include "Utility/Math/AffineMatrix.h"
#include <vector>
struct ModelQuaternionKey {
/* 0000 */ int frame;
/* 0004 */ float rotation[4];
ModelQuaternionKey();
};
static_assert(sizeof(ModelQuaternionKey) == 20);
struct ModelVectorKey {
/* 0000 */ int frame;
/* 0004 */ float value[4];
};
static_assert(sizeof(ModelVectorKey) == 20);
struct ModelRotationKeys : std::vector<ModelRotationKey> {
void Add(int frame, float x, float y, float z, float angle);
};
struct ModelScaleKeys : std::vector<ModelScaleKey> {
void Add(int frame, float scaleX, float scaleY, float scaleZ, float x, float y, float z, float angle);
};
struct ModelPositionKeysV2 : std::vector<ModelVectorKey> {
ModelPositionKeysV2& operator=(const ModelPositionKeysV2& other);
};
struct ModelQuaternionKeys : std::vector<ModelQuaternionKey> {
void operator=(const ModelQuaternionKeys& other);
};
struct ModelScaleKeysV2 : std::vector<ModelVectorKey> {
ModelScaleKeysV2& operator=(const ModelScaleKeysV2& other);
};
// OFFSET: 0x0053FB40
// FUNCTION: fn_01711
ModelQuaternionKey::ModelQuaternionKey() : frame(0), rotation{0.0f, 0.0f, 0.0f, 1.0f} {
}
// OFFSET: 0x0053FFE0
// FUNCTION: fn_01716
void ModelRotationKeys::Add(int frame, float x, float y, float z, float angle) {
angle *= 0.5f;
const float sine = ClientSin(angle);
ModelRotationKey key;
key.frame = frame;
key.rotation[0] = sine * x;
key.rotation[1] = sine * y;
key.rotation[2] = sine * z;
key.rotation[3] = ClientCos(angle);
this->push_back(key);
}
// OFFSET: 0x00540120
// FUNCTION: fn_01717
void ModelScaleKeys::Add(int frame, float scaleX, float scaleY, float scaleZ, float x, float y, float z, float angle) {
angle *= 0.5f;
const float sine = ClientSin(angle);
ModelScaleKey key;
key.frame = frame;
key.scale[0] = scaleX;
key.scale[1] = scaleY;
key.scale[2] = scaleZ;
key.rotation[0] = sine * x;
key.rotation[1] = sine * y;
key.rotation[2] = sine * z;
key.rotation[3] = ClientCos(angle);
this->push_back(key);
}
// OFFSET: 0x005402D0
// OFFSET: 0x005402E0
// OFFSET: 0x00540360