rodecomp/Source/Contents/Actors
ragnarok-clanker 83d9e1274d Decompile 5 functions in Source/Contents/Actors/Skill.cpp, Source/Contents/Actors/GroundScope.cpp, ...
Batch #7753 by Yommy: 0 byte-identical, 5 confirmed by peer review.

- fn_24252 CGraffiSkill::CGraffiSkill: logic confirmed by peer review
- fn_24253 CGroundScope::CGroundScope: logic confirmed by peer review
- fn_24254 CMandraAttackEffect::CMandraAttackEffect: logic confirmed by peer review
- fn_24255 CMsgEffect::CMsgEffect: logic confirmed by peer review
- fn_24256 CSkill::CSkill: logic confirmed by peer review

Peer-reviewed-by: ragnarok-clanker, eAthena, Snow
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-31 11:43:05 +00:00
..
ActorStateFlags.cpp
ActorStateFlags.h
AttackMotion.cpp
AttackMotion.h
CharacterRender.cpp
CharacterRender.h Decompile 2 functions in Source/Contents/SpriteRobe.cpp, Source/Contents/SpriteRobeCommands.cpp, ... 2026-10-31 08:27:18 +00:00
EffectActors.h Decompile 2 functions in Source/Contents/Sound/SoundMaker.cpp, Source/Contents/Actors/EffectActors.h, ... 2026-10-30 15:40:11 +00:00
GameActor.cpp Decompile fn_21092 (CGameActor::UpdateStateEffects) 2026-10-31 08:26:01 +00:00
GameActor.h Decompile fn_21195 (CGameActor::SpawnDamageDigits) 2026-10-31 10:17:53 +00:00
GameObject.cpp Decompile fn_21103 (CRenderObject::DrawSprite) 2026-10-31 07:25:32 +00:00
GameObject.h
GndRiser.h
GraffiSkill.cpp Decompile 11 functions in Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GraffiSkill.cpp, ... 2026-10-30 13:56:17 +00:00
GraffiSkill.h Decompile 5 functions in Source/Contents/Actors/Skill.cpp, Source/Contents/Actors/GroundScope.cpp, ... 2026-10-31 11:43:05 +00:00
GroundScope.cpp Decompile 5 functions in Source/Contents/Actors/Skill.cpp, Source/Contents/Actors/GroundScope.cpp, ... 2026-10-31 11:43:05 +00:00
GroundScope.h Decompile 5 functions in Source/Contents/Actors/Skill.cpp, Source/Contents/Actors/GroundScope.cpp, ... 2026-10-31 11:43:05 +00:00
Item.cpp Decompile fn_22252 (CItem::SendMsg) 2026-10-31 07:13:06 +00:00
Item.h Decompile fn_22252 (CItem::SendMsg) 2026-10-31 07:13:06 +00:00
MercenaryAI.cpp Decompile 3 functions in Source/Contents/Actors/MercenaryAI.cpp, Source/Contents/Actors/MercenaryAI.h, ... 2026-10-30 19:38:23 +00:00
MercenaryAI.h Decompile 3 functions in Source/Contents/Actors/MercenaryAI.cpp, Source/Contents/Actors/MercenaryAI.h, ... 2026-10-30 19:38:23 +00:00
MousePointer.cpp Decompile fn_21114 (CMousePointer::SendMsg) 2026-10-30 21:50:12 +00:00
MousePointer.h Decompile fn_21114 (CMousePointer::SendMsg) 2026-10-30 21:50:12 +00:00
Npc.h Decompile fn_22357 (CHalluPC2::CHalluPC2) 2026-10-31 07:35:41 +00:00
Pc.h Decompile 3 functions in Source/Contents/SpriteLayerDrawing.cpp, Source/Contents/SpriteLayerDrawing.h, ... 2026-10-31 11:23:42 +00:00
Player.cpp Decompile fn_22597 (CGrannyPc::RenderCached) 2026-10-31 09:57:02 +00:00
RenderObject.cpp Decompile fn_21195 (CGameActor::SpawnDamageDigits) 2026-10-31 10:17:53 +00:00
RenderObject.h Decompile fn_21011 (CRenderObject::ProjectCell) 2026-10-31 04:00:22 +00:00
RenderObjectState.cpp
RenderObjectState.h Decompile 4 functions in Source/Contents/Actors/GameActor.cpp, Source/Contents/Actors/RenderObject.cpp, ... 2026-10-30 14:35:22 +00:00
Skill.cpp Decompile 5 functions in Source/Contents/Actors/Skill.cpp, Source/Contents/Actors/GroundScope.cpp, ... 2026-10-31 11:43:05 +00:00
Skill.h Decompile 5 functions in Source/Contents/Actors/Skill.cpp, Source/Contents/Actors/GroundScope.cpp, ... 2026-10-31 11:43:05 +00:00
SpriteDrawingPolicy.cpp
SpriteDrawingPolicy.h