rodecomp/Source/Contents/Models/ModelTextureAnimation.cpp
ragnarok-clanker 3e3d18512e Decompile fn_01727 (SampleModelTexture)
Batch #18030 by eAthena: 0 byte-identical, 1 confirmed by peer review.

- fn_01727 SampleModelTexture: logic confirmed by peer review

Peer-reviewed-by: Yommy, KWDev, bibinir
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-12 09:46:21 +00:00

97 lines
2.6 KiB
C++

#include "Contents/Models/ModelNode.h"
#include "File/File.h"
// OFFSET: 0x00540EA0
// FUNCTION: fn_01727
void SampleModelTexture(ModelTextureChannels& channels, float frame, ModelTextureTransform& output) {
float* targets[5] = {&output.values[0], &output.values[1], &output.values[2], &output.values[3], &output.values[4]};
for (int channel = 0; channel < 5; ++channel) {
if (channels.find(channel) == channels.end()) {
continue;
}
std::vector<ModelTextureKey>& keys = channels[channel];
unsigned next = 1;
if (frame < static_cast<float>(keys.back().frame)) {
const unsigned count = keys.size();
for (; next < count; ++next) {
if (frame < static_cast<float>(keys[next].frame)) {
break;
}
}
const int previous = keys[next - 1].frame;
const float amount = (frame - static_cast<float>(previous)) / static_cast<float>(keys[next].frame - previous);
*targets[channel] = (1.0f - amount) * keys[next - 1].value + amount * keys[next].value;
} else {
*targets[channel] = keys.back().value;
}
}
}
// OFFSET: 0x00541160
// FUNCTION: fn_01728
void ModelKeyList1::Read(CFile& file) {
int count = 0;
file.Read(&count, sizeof(count));
for (int i = 0; i < count; ++i) {
ModelRotationKey key;
file.Read(&key, sizeof(key));
this->push_back(key);
}
}
// OFFSET: 0x005411E0
// FUNCTION: fn_01729
void ModelKeyList2::Read(CFile& file) {
int count;
file.Read(&count, sizeof(count));
for (int i = 0; i < count; ++i) {
ModelRotationKey key;
file.Read(&key, sizeof(key));
this->push_back(key);
}
}
// OFFSET: 0x00541250
// FUNCTION: fn_01730
void ModelKeyList3::Read(CFile& file) {
int count = 0;
file.Read(&count, sizeof(count));
for (int i = 0; i < count; ++i) {
ModelRotationKey key{0, {0.0f, 0.0f, 0.0f, 1.0f}};
file.Read(&key, sizeof(key));
this->push_back(key);
}
}
// OFFSET: 0x00541350
// FUNCTION: fn_01731
void ModelKeyList4::Read(CFile& file) {
int count = 0;
file.Read(&count, sizeof(count));
for (int i = 0; i < count; ++i) {
ModelRotationKey key;
file.Read(&key, sizeof(key));
this->push_back(key);
}
}
// OFFSET: 0x005413D0
// FUNCTION: fn_01732
void ModelTextureChannelMap::Read(CFile& file) {
int count = 0;
file.Read(&count, sizeof(count));
for (int i = 0; i < count; ++i) {
int id = 0;
file.Read(&id, sizeof(id));
int keyCount = 0;
file.Read(&keyCount, sizeof(keyCount));
for (int k = 0; k < keyCount; ++k) {
ModelTextureKey key;
file.Read(&key, sizeof(key));
(*this)[id].push_back(key);
}
}
}