rodecomp/Source/Client/Mode/GameModeHandlers.cpp
ragnarok-clanker 687325d554 Decompile 9 functions in Source/Client/Mode/GameModeHandlers.cpp, Source/Client/Mode/CGameMode.h
Batch #3693 by Yommy: 0 byte-identical, 9 confirmed by peer review.

- fn_22001 CGameMode::ReceiveClanLeave: logic confirmed by peer review
- fn_22005 CGameMode::ReceiveClanInfo: logic confirmed by peer review
- fn_22009 CGameMode::ReceiveGameOptions: logic confirmed by peer review
- fn_22011 CGameMode::ReceiveActorClanName: logic confirmed by peer review
- fn_22017 CGameMode::ReceiveClanMemberCount: logic confirmed by peer review
- fn_22023 CGameMode::ReceiveRuneActivation: logic confirmed by peer review
- fn_22024 CGameMode::ReceiveRuneSetGrades: logic confirmed by peer review
- fn_22025 CGameMode::ReceiveRuneRewardResult: logic confirmed by peer review
- fn_22026 CGameMode::ReceiveRuneRewardSteps: logic confirmed by peer review

Peer-reviewed-by: ragnarok-clanker, eAthena, superintelligence
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Adds to the build: Source/Client/Mode/GameModeHandlers.cpp
2026-10-29 23:08:44 +00:00

283 lines
7.8 KiB
C++

#include "Client/Mode/CGameMode.h"
#include "Client/Session.h"
#include "Contents/ClanInfo.h"
#include "Contents/Actors/Pc.h"
#include "Contents/Items/RuneSystem.h"
#include "Contents/MessageTable.h"
#include "Contents/World/World.h"
#include "UI/Window/UIWindow.h"
#include "UI/Window/UIWindowMgr.h"
#include "Utility/Text/FormatString.h"
#include <cstdint>
#include <cstring>
#include <string>
#include <utility>
#pragma pack(push, 1)
struct ClanInfoPacket {
/* 0000 */ std::int16_t id;
/* 0002 */ std::int16_t length;
/* 0004 */ int clanId;
/* 0008 */ char clanName[24];
/* 0020 */ char masterName[24];
/* 0038 */ char mapName[16];
/* 0048 */ unsigned char allyCount;
/* 0049 */ unsigned char hostileCount;
/* 004A */ char relationNames[1][24];
};
struct ActorClanNamePacket {
/* 0000 */ std::int16_t id;
/* 0002 */ std::uint16_t length;
/* 0004 */ std::uint32_t aid;
/* 0008 */ char name[1];
};
struct ClanMemberCountPacket {
/* 0000 */ std::int16_t id;
/* 0002 */ std::uint16_t connectedMembers;
/* 0004 */ std::uint16_t totalMembers;
};
struct RuneSetGradeEntry {
/* 0000 */ std::uint32_t id;
/* 0004 */ std::uint16_t grade;
/* 0006 */ std::uint16_t gradeLevel;
};
struct RuneRewardStepEntry {
/* 0000 */ std::uint32_t id;
/* 0004 */ unsigned char step;
};
struct RuneListPacket {
/* 0000 */ std::int16_t id;
/* 0002 */ std::uint16_t length;
/* 0004 */ unsigned char unknown_0004;
/* 0005 */ std::uint16_t tagId;
/* 0007 */ std::uint16_t count;
};
struct RuneActivationPacket : RuneListPacket {
/* 0009 */ std::uint32_t ids[1];
};
struct RuneSetGradesPacket : RuneListPacket {
/* 0009 */ RuneSetGradeEntry entries[1];
};
struct RuneRewardStepsPacket : RuneListPacket {
/* 0009 */ RuneRewardStepEntry entries[1];
};
#pragma pack(pop)
struct GameOptionEntry {
/* 0000 */ int id;
/* 0004 */ int value;
};
// GLOBAL: gl_24865
bool g_gameOptionFlag;
// OFFSET: 0x00D65730
// FUNCTION: fn_22001
void CGameMode::ReceiveClanLeave(const unsigned char* packet) {
g_clanInfo->Clear();
this->nameCard.SetValue3(g_session.m_aid, g_clanInfo->m_clanName);
if (this->scene->player) {
this->scene->player->SetUnknown0305(0, 0);
}
g_windowMgr.RefreshClanWnd();
}
// OFFSET: 0x00D658C0
// FUNCTION: fn_22005
void CGameMode::ReceiveClanInfo(const unsigned char* data) {
const auto* packet = reinterpret_cast<const ClanInfoPacket*>(data);
g_clanInfo->Clear();
g_clanInfo->m_hasClan = true;
g_clanInfo->m_clanId = packet->clanId;
char clanName[24] = {};
strcpy_s(clanName, sizeof(clanName), packet->clanName);
g_clanInfo->m_clanName = clanName;
this->nameCard.SetValue3(g_session.m_aid, g_clanInfo->m_clanName);
char masterName[24] = {};
strcpy_s(masterName, sizeof(masterName), packet->masterName);
g_clanInfo->m_masterName = masterName;
char mapName[16] = {};
strcpy_s(mapName, sizeof(mapName), packet->mapName);
g_clanInfo->m_mapName = mapName;
const char* relationName = packet->relationNames[0];
for (int i = 0; i < packet->allyCount; ++i) {
char name[24] = {};
StringFormat(name, sizeof(name), static_cast<std::size_t>(-1), "%s", relationName);
std::pair<int, std::string> relation(0, name);
g_clanInfo->m_relations.push_back(relation);
relationName += sizeof(name);
}
for (int i = 0; i < packet->hostileCount; ++i) {
char name[24] = {};
StringFormat(name, sizeof(name), static_cast<std::size_t>(-1), "%s", relationName);
std::pair<int, std::string> relation(1, name);
g_clanInfo->m_relations.push_back(relation);
relationName += sizeof(name);
}
g_windowMgr.RefreshClanWnd();
}
// OFFSET: 0x00D66200
// FUNCTION: fn_22009
void CGameMode::ReceiveGameOptions(int count, const GameOptionEntry* entries) {
for (int i = 0; i < count; ++i) {
if (entries[i].id == 1) {
g_gameOptionFlag = entries[i].value != 0;
}
}
}
// OFFSET: 0x00D66370
// FUNCTION: fn_22011
void CGameMode::ReceiveActorClanName(const unsigned char* data) {
const auto* packet = reinterpret_cast<const ActorClanNamePacket*>(data);
this->nameCard.SetValue3(packet->aid, std::string(packet->name, packet->name + (packet->length - 8)));
}
// OFFSET: 0x00D66A00
// FUNCTION: fn_22017
void CGameMode::ReceiveClanMemberCount(const unsigned char* data) {
const auto* packet = reinterpret_cast<const ClanMemberCountPacket*>(data);
g_clanInfo->m_connectedMembers = packet->connectedMembers;
g_clanInfo->m_totalMembers = packet->totalMembers;
}
// OFFSET: 0x00D67040
// FUNCTION: fn_22023
void CGameMode::ReceiveRuneActivation(const unsigned char* data) {
const auto* packet = reinterpret_cast<const RuneActivationPacket*>(data);
if (!packet) {
return;
}
unsigned int count = packet->count;
const unsigned int size = packet->length - 9;
if (size != count * sizeof(std::uint32_t)) {
count = size / sizeof(std::uint32_t);
}
for (unsigned int i = 0; i < count; ++i) {
g_runeSystemMgr->SetRuneGrade(packet->tagId, 1, packet->ids[i], 0, 0);
}
CTagData* tag = g_runeSystemMgr->GetTag(packet->tagId);
if (!tag) {
return;
}
tag->UpdateActiveCount(1);
UIWindow* window = g_windowMgr.LookupWindow(361);
if (window) {
window->SendMsg(window, 60, 0, 0, 0, 0);
}
}
// OFFSET: 0x00D670F0
// FUNCTION: fn_22024
void CGameMode::ReceiveRuneSetGrades(const unsigned char* data) {
const auto* packet = reinterpret_cast<const RuneSetGradesPacket*>(data);
if (!packet) {
return;
}
unsigned int count = packet->count;
const unsigned int size = packet->length - 9;
if (size != count * sizeof(RuneSetGradeEntry)) {
count = size / sizeof(RuneSetGradeEntry);
}
for (unsigned int i = 0; i < count; ++i) {
const RuneSetGradeEntry& entry = packet->entries[i];
g_runeSystemMgr->SetRuneGrade(packet->tagId, 0, entry.id, entry.grade, entry.gradeLevel);
}
CTagData* tag = g_runeSystemMgr->GetTag(packet->tagId);
if (!tag) {
return;
}
tag->UpdateActiveCount(0);
tag->m_locked = true;
UIWindow* window = g_windowMgr.LookupWindow(361);
if (window) {
window->SendMsg(window, 60, 0, 0, 0, 0);
}
}
// OFFSET: 0x00D671A0
// FUNCTION: fn_22025
void CGameMode::ReceiveRuneRewardResult(int result, int tagId, std::int64_t id, int step) {
switch (result) {
case 0: {
g_runeSystemMgr->SetRewardStep(tagId, id, step);
UIWindow* window = g_windowMgr.LookupWindow(361);
if (window) {
if (step > 0) {
window->SendMsg(window, 178, 224, step - 1, 0, 0);
}
window->SendMsg(window, 60, 0, 0, 0, 0);
}
break;
}
case 1:
g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(4202)), 0x64FFFF, 0, 0, 0);
break;
case 2:
g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(4210)), 0x64FFFF, 0, 0, 0);
break;
case 3:
g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(4211)), 0x64FFFF, 0, 0, 0);
break;
case 4:
g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(4212)), 0x64FFFF, 0, 0, 0);
break;
case 5:
g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(4213)), 0x64FFFF, 0, 0, 0);
break;
case 6:
g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(4214)), 0x64FFFF, 0, 0, 0);
break;
case 7:
g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(4215)), 0x64FFFF, 0, 0, 0);
break;
}
}
// OFFSET: 0x00D672E0
// FUNCTION: fn_22026
void CGameMode::ReceiveRuneRewardSteps(const unsigned char* data) {
const auto* packet = reinterpret_cast<const RuneRewardStepsPacket*>(data);
if (!packet) {
return;
}
for (int i = 0; i < packet->count; ++i) {
const RuneRewardStepEntry& entry = packet->entries[i];
g_runeSystemMgr->SetRewardStep(packet->tagId, entry.id, entry.step);
}
UIWindow* window = g_windowMgr.LookupWindow(361);
if (window) {
window->SendMsg(window, 60, 0, 0, 0, 0);
}
}