rodecomp/Source/Contents/Effects/BindTrapEffect.cpp
ragnarok-clanker dace31e604 Decompile 3 functions in Source/Contents/Effects/BindTrapEffect.cpp, Source/Contents/Effects/BindTrapEffect.h
Batch #4023 by kyoshi: 0 byte-identical, 3 confirmed by peer review.

- fn_06903 CBindTrapEffect::CBindTrapEffect: logic confirmed by peer review
- fn_06906 CBindTrapEffect::AddParticle: logic confirmed by peer review
- fn_06907 CBindTrapEffect::Close: logic confirmed by peer review

Peer-reviewed-by: ragnarok-clanker, Yommy, superintelligence
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 00:32:07 +00:00

82 lines
1.9 KiB
C++

#include "Contents/Effects/BindTrapEffect.h"
#include "Client/Mode/CGameMode.h"
#include "Client/Mode/ModeMgr.h"
#include "Contents/Camera/Camera.h"
#include "Contents/Effects/EffectMemoryMgr.h"
#include "Contents/Effects/Particle.h"
#include "Utility/Math/AffineMatrix.h"
#include <cstring>
// OFFSET: 0x006FB2F0
// FUNCTION: fn_06903
CBindTrapEffect::CBindTrapEffect() : CEffect(-1), particles() {
this->unknown_002C = 8000;
}
// OFFSET: 0x006FB4E0
// FUNCTION: fn_06906
void CBindTrapEffect::AddParticle(int index) {
CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 5);
if (!particle) {
return;
}
particle->SetTexture("effect\\hero_011.tga");
particle->unknown_0004 = this->id;
particle->unknown_000C = 0;
particle->unknown_0010 = 0;
particle->unknown_0008 = 1;
particle->alpha = 255;
particle->unknown_00C4 = 0;
particle->unknown_004C = 0;
particle->scale = static_cast<float>(index) * 6.0f + 9.0f;
InitParticleQuad(particle->vertices);
this->particles.push_back(particle);
}
// OFFSET: 0x006FB5B0
// FUNCTION: fn_06907
void CBindTrapEffect::Close() {
for (CParticle* particle : this->particles) {
FreeParticle(particle);
}
this->particles.clear();
}
// OFFSET: 0x006FB5F0
// FUNCTION: fn_06908
void CBindTrapEffect::Slot01() {
switch (this->id) {
case 1069:
this->AddParticle(0);
break;
case 1070:
this->AddParticle(1);
break;
case 1071:
this->AddParticle(2);
break;
}
}
// OFFSET: 0x006FB620
// FUNCTION: fn_06909
bool CBindTrapEffect::Slot06() {
return this->ActorExists();
}
// OFFSET: 0x006FB630
// OFFSET: 0x006FB8B0
// FUNCTION: fn_06911
void CBindTrapEffect::Slot04() {
for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
CParticle* particle = *it;
if (particle) {
particle->Render(false, 0.0f, 1.0f, 0.0f, 1.0f, false, true);
}
}
}