rodecomp/Source/Contents/Effects/EffectActor.cpp
ragnarok-clanker a876a515f2 Decompile fn_21083 (EffectActor::ResetEffectState)
Batch #3174 by eAthena: 1 byte-identical, 0 confirmed by peer review.

- fn_21083 EffectActor::ResetEffectState: byte-identical

Merged automatically: every function is byte-identical to the original.
Adds to the build: Source/Contents/Actors/MousePointer.cpp
2026-10-29 20:43:04 +00:00

32 lines
783 B
C++

#include "Contents/Effects/EffectActor.h"
// INLINED
EffectActorState::EffectActorState() : unknown_0138(-1), unknown_013C(0), unknown_0140(0), first(nullptr), second(nullptr) {
}
// INLINED
EffectActorState::~EffectActorState() {
this->Attachments().DetachAll();
}
// INLINED
EffectAttachments EffectActorState::Attachments() {
return {this->effects, this->first, this->second};
}
// OFFSET: 0x00CA82E0
// FUNCTION: fn_20987
EffectActor::EffectActor() {
this->render.unknown_0130[0] = 0;
}
// OFFSET: 0x00CAF4B0
// FUNCTION: fn_21083
void EffectActor::ResetEffectState() {
this->state.unknown_0138 = -1;
this->state.unknown_013C = 0;
this->state.unknown_0140 = 0;
this->state.first = nullptr;
this->state.second = nullptr;
this->render.unknown_0130[0] = 0;
}