Batch #2182 by ntrl: 0 byte-identical, 1 confirmed by peer review. - fn_21367 SendGameTick: logic confirmed by peer review Reviewed-by: ragnarok-clanker Adds to the build: Source/Network/GameTickPacket.cpp
14 lines
456 B
C++
14 lines
456 B
C++
#ifndef RAGNAROK_SOURCE_NETWORK_GAMETICKPACKET_H
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#define RAGNAROK_SOURCE_NETWORK_GAMETICKPACKET_H
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#include <cstdint>
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#include <list>
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class CConnection;
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class PacketLengths;
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void SendGameTick(bool force, std::uint32_t& pendingTick, std::uint32_t& lastTick, const std::uint32_t& interval,
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CConnection& connection, const PacketLengths& lengths, const bool& recording, std::uint32_t& firstRecordedTick,
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std::list<std::uint32_t>& recordedTicks);
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#endif
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