rodecomp/Source/UI/Window/UIBattleMsgOptionWnd.h
ragnarok-clanker 05452d75ed Decompile 9 functions in Source/UI/Shortcuts/ShortcutCooldowns.cpp, Source/UI/Shortcuts/UIShortCutWnd.cpp, ...
Batch #4088 by youko: 2 byte-identical, 7 confirmed by peer review.

- fn_12712 UINewChatWnd::Slot27: logic confirmed by peer review
- fn_12718 UIQuickSlotWnd::Slot19: byte-identical
- fn_12719 UISeekPartyWnd::Slot19: logic confirmed by peer review
- fn_12721 UIHotKeyWnd::Slot32: byte-identical
- fn_12726 UIBattleMsgOptionWnd::Slot35: logic confirmed by peer review
- fn_12727 UISeekPartyListWnd::Slot35: logic confirmed by peer review
- fn_12734 UIHotKeyWnd::UpdatePageButtons: logic confirmed by peer review
- fn_12737 UINewChatWnd::Resize: logic confirmed by peer review
- fn_12741 CUICollectionSystemWnd::SendMsg: logic confirmed by peer review

Peer-reviewed-by: Yommy, superintelligence, KWDev
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Adds to the build: Source/UI/Window/UICollectionSystemWnd.cpp
2026-10-30 00:53:39 +00:00

30 lines
824 B
C++

#ifndef RAGNAROK_SOURCE_UI_WINDOW_UIBATTLEMSGOPTIONWND_H
#define RAGNAROK_SOURCE_UI_WINDOW_UIBATTLEMSGOPTIONWND_H
#include "UI/Window/UIFrameWnd.h"
#include <string>
#include <vector>
class UIScrollBar;
class UIBattleMsgOptionWnd : public UIFrameWnd {
public:
UIBattleMsgOptionWnd(UIWindowContext& windows, UIFrameContext& frames);
void Slot35(int delta) override;
/* 00B4 */ UIScrollBar* m_scrollBar;
/* 00B8 */ int unknown_00B8;
/* 00BC */ int m_visibleRows;
/* 00C0 */ int m_scrollable;
/* 00C4 */ int unknown_00C4;
/* 00C8 */ std::vector<const char*> messages;
/* 00D4 */ std::string text;
/* 00EC */ unsigned char unknown_00EC[0x1C];
/* 0108 */ int unknown_0108;
/* 010C */ int unknown_010C;
/* 0110 */ unsigned char unknown_0110;
/* 0111 */ unsigned char unknown_0111[0x7];
};
#endif