rodecomp/Source/Client/Mode
ragnarok-clanker 3fb8648cbf Decompile 10 functions in Source/Contents/Items/RuneSystem.cpp, Source/UI/RuneSystem/UIRuneSystemWnd.cpp, ...
Batch #13115 by KWDev: 10 byte-identical, 0 confirmed by peer review.

- fn_08116 RuneSetData::FindLastReward: byte-identical
- fn_08125 CRuneSystemMgr::GetDecomItem: byte-identical
- fn_08126 CRuneSystemMgr::GetOwnedDecomItem: byte-identical
- fn_10198 UIRuneSetList::Slot25: byte-identical
- fn_10201 UIRuneSystem_tagListWnd::Slot25: byte-identical
- fn_16003 GameSettingsUI::CUIGroupEmblem::OnSelect: byte-identical
- fn_16005 GameSettingsUI::CUIGroupLogInOut::OnSelect: byte-identical
- fn_22066 CGameMode::ReceiveLapineUpgradeResult: byte-identical
- fn_22117 CGameMode::ReceiveUnknown7FBC: byte-identical
- fn_02114 CRendererDX7::SetLighting: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-11-06 05:23:24 +00:00
..
CGameMode.h Confirm 3 functions in Source/Client/Mode/CGameMode.h, Source/Client/Mode/GameMode.cpp 2026-11-05 17:25:47 +00:00
CLoginMode.h Decompile fn_22312 (CLoginMode::ReceiveNotifyBan) 2026-11-05 00:37:40 +00:00
CMode.h Decompile fn_17834 (CMode::ShowTooltip) 2026-11-05 15:07:15 +00:00
EquipWindowLook.h Decompile 4 functions in Source/Contents/Jobs/JobInheritance.cpp, Source/Client/Session.h, ... 2026-10-31 00:51:56 +00:00
GameMode.cpp Decompile 4 functions in Source/Client/Mode/GameMode.cpp 2026-11-06 01:59:43 +00:00
GameModeActorEffects.cpp Decompile 3 functions in Source/Client/Mode/GameModeActorEffects.cpp, Source/Client/Mode/CGameMode.h, ... 2026-10-31 07:25:15 +00:00
GameModeEquipWindow.cpp Maintenance: [forced, user-approved] Family V3: remove the invented view struct ClientItemLists (a copy of CSession's layout, declare 2026-11-03 16:16:06 +00:00
GameModeHandlers.cpp Decompile fn_21805 (CGameMode::ReceiveMinimapMarker) 2026-11-06 04:39:57 +00:00
GameModeItemLists.cpp Decompile fn_21835 (CGameMode::ReceiveInventoryStart) 2026-11-05 08:23:44 +00:00
GameModeMiniMap.cpp Decompile 4 functions in Source/Client/Mode/GameModeMiniMap.cpp 2026-11-05 16:25:28 +00:00
GameModeNames.cpp Decompile fn_21273 (CGameMode::AppendGuildEmblem) 2026-11-06 04:38:24 +00:00
GameModeNotices.cpp Decompile 10 functions in Source/Contents/Items/RuneSystem.cpp, Source/UI/RuneSystem/UIRuneSystemWnd.cpp, ... 2026-11-06 05:23:24 +00:00
GameModePackets.cpp Decompile fn_21740 (CGameMode::ReceiveWindow17Entries) 2026-11-06 02:54:24 +00:00
GameModeProtocol.cpp Decompile 2 functions in Source/Client/Mode/GameModeProtocol.cpp 2026-11-05 14:24:21 +00:00
GameModeReplay.cpp Decompile fn_21368 (CGameMode::UpdateReplayPause) 2026-10-30 23:25:16 +00:00
GameModeSounds.cpp Decompile 2 functions in Source/Client/Mode/CGameMode.h, Source/Client/Mode/GameModeSounds.cpp, ... 2026-10-30 21:31:01 +00:00
LoginMode.cpp Decompile 2 functions in Source/Client/Mode/LoginMode.cpp 2026-11-06 04:53:16 +00:00
LoginModeNotices.cpp Decompile fn_22311 (CLoginMode::ReceiveBillingInfo) 2026-11-06 02:03:39 +00:00
ModeCursor.cpp Decompile fn_17820 (CMode::CMode) 2026-11-06 04:54:03 +00:00
ModeDragState.cpp Decompile fn_21429 (ModeDragState::BeginItem) 2026-11-06 03:20:07 +00:00
ModeDragState.h Maintenance: [forced, user-approved] Family D7 (resubmit of #10212, returned only for conflicts with newer main; regenerated on e6188 2026-11-02 23:43:46 +00:00
ModeEvents.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
ModeLifetime.cpp Decompile fn_17821 (sub_AD53B0) 2026-10-31 02:39:25 +00:00
ModeMgr.cpp Decompile fn_17846 (CModeMgr::Run) 2026-10-31 01:13:47 +00:00
ModeMgr.h Decompile fn_17846 (CModeMgr::Run) 2026-10-31 01:13:47 +00:00
ModeTooltip.cpp Decompile fn_17834 (CMode::ShowTooltip) 2026-11-05 15:07:15 +00:00