rodecomp/Source/Contents/Actors/EffectActors.h
ragnarok-clanker 1f06dcf728 Decompile 7 functions in Source/Contents/Sound/SoundMaker.cpp, Source/Contents/Actors/Npc.h, ...
Batch #7863 by eAthena: 0 byte-identical, 7 confirmed by peer review.

- fn_22355 CGndRiser::CGndRiser: logic confirmed by peer review
- fn_22356 CHalluNPC::CHalluNPC: logic confirmed by peer review
- fn_22359 CHalluPlant::CHalluPlant: logic confirmed by peer review
- fn_22360 CMasterChaser::CMasterChaser: logic confirmed by peer review
- fn_22361 CNpc::CNpc: logic confirmed by peer review
- fn_22362 CNumEffect::CNumEffect: logic confirmed by peer review
- fn_22431 CNpc::Slot18: logic confirmed by peer review

Peer-reviewed-by: secret, Romain, Snow, ragnarok-clanker, alisonrag, SapitoSucio
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-31 12:22:31 +00:00

65 lines
1.7 KiB
C++

#ifndef RAGNAROK_SOURCE_CONTENTS_ACTORS_EFFECTACTORS_H
#define RAGNAROK_SOURCE_CONTENTS_ACTORS_EFFECTACTORS_H
#include "Contents/Actors/RenderObject.h"
#include <cstddef>
#include <cstdint>
class CBlowEffect : public CRenderObject {
public:
~CBlowEffect() override;
bool OnProcess() override;
void SendMsg(
CGameObject* sender, int message, int a, int b, int c, int d, int e, int f, int g, int h, int i, int j, int k, int l, int m
) override;
};
class CCorpse : public CRenderObject {
public:
CCorpse();
~CCorpse() override;
bool OnProcess() override;
void SendMsg(
CGameObject* sender, int message, int a, int b, int c, int d, int e, int f, int g, int h, int i, int j, int k, int l, int m
) override;
void Render(int argument) override;
/* 0138 */ float spriteOffset;
/* 013C */ std::uint32_t unknown_013C;
};
class CMasterChaser : public CRenderObject {
public:
CMasterChaser();
~CMasterChaser() override;
void ClearUnknown0138();
/* 0138 */ std::uint32_t unknown_0138;
/* 013C */ std::uint32_t unknown_013C;
};
class CNumEffect : public CRenderObject {
public:
CNumEffect();
~CNumEffect() override;
bool OnProcess() override;
void SendMsg(
CGameObject* sender, int message, int a, int b, int c, int d, int e, int f, int g, int h, int i, int j, int k, int l, int m
) override;
/* 0138 */ float baseHeight;
/* 013C */ float baseScale;
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(CBlowEffect) == 0x138);
static_assert(sizeof(CCorpse) == 0x140);
static_assert(sizeof(CMasterChaser) == 0x140);
static_assert(sizeof(CNumEffect) == 0x140);
static_assert(offsetof(CNumEffect, baseHeight) == 0x138);
static_assert(offsetof(CNumEffect, baseScale) == 0x13C);
#endif
#endif