rodecomp/Source/UI/Dialogs/UIEditctrlWnd.h
ragnarok-clanker 261b245803 Decompile 2 functions in Source/UI/Dialogs/UIEditctrlWnd.cpp, Source/UI/Dialogs/UIEditctrlWnd.h, ...
Batch #7944 by eAthena: 0 byte-identical, 2 confirmed by peer review.

- fn_13549 UIEditctrlWnd::UIEditctrlWnd: logic confirmed by peer review
- fn_13550 UIMiniMapWnd::UIMiniMapWnd: logic confirmed by peer review

Peer-reviewed-by: Yommy, secret, Romain, pedrao
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-31 12:46:46 +00:00

24 lines
713 B
C++

#ifndef RAGNAROK_SOURCE_UI_DIALOGS_UIEDITCTRLWND_H
#define RAGNAROK_SOURCE_UI_DIALOGS_UIEDITCTRLWND_H
#include "UI/Window/UIFrameWnd.h"
struct UIButtonContext;
struct UIEditContext;
class UIEditCtrl;
class UIEditctrlWnd : public UIFrameWnd {
public:
UIEditctrlWnd(UIWindowContext& windows, UIFrameContext& frames, UIButtonContext& controls, UIEditContext& edit);
void Slot15(int width, int height) override;
void Paint() override;
int SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) override;
/* 00B4 */ UIEditCtrl* edit;
protected:
UIButtonContext* m_controls;
UIEditContext* m_editContext;
};
#endif