rodecomp/Source/UI/Items/UIMakeTargetProcessWnd.h
ragnarok-clanker db4dc09f6e Decompile fn_13601 (UIMakeTargetProcessWnd::BuildReplayRecords)
Batch #7947 by Tanke: 0 byte-identical, 1 confirmed by peer review.

- fn_13601 UIMakeTargetProcessWnd::BuildReplayRecords: logic confirmed by peer review

Peer-reviewed-by: eAthena, Yommy, secret
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-31 12:47:18 +00:00

30 lines
972 B
C++

#ifndef RAGNAROK_SOURCE_UI_ITEMS_UIMAKETARGETPROCESSWND_H
#define RAGNAROK_SOURCE_UI_ITEMS_UIMAKETARGETPROCESSWND_H
#include "Contents/Items/ItemInfo.h"
#include "UI/Window/UIFrameWnd.h"
#include <vector>
struct UIButtonContext;
struct WindowResponseRecorder;
class UIMakeTargetProcessWnd : public UIFrameWnd {
public:
UIMakeTargetProcessWnd(UIWindowContext& windows, UIFrameContext& frames, UIButtonContext& controls, WindowResponseRecorder& recorder);
void Slot10(int x, int y, std::intptr_t value) override;
void Slot15(int width, int height) override;
void Slot25(int x, int y) override;
int SendMsg(UIWindow* sender, int message, std::intptr_t a, std::intptr_t b, std::intptr_t c, std::intptr_t d) override;
std::vector<unsigned char> BuildReplayRecords();
ITEM_INFO GetItemAt(int x, int y);
/* 00B4 */ int makeType;
/* 00B8 */ ITEM_INFO materials[3];
protected:
UIButtonContext* m_controls;
WindowResponseRecorder* m_recorder;
};
#endif