rodecomp/Source/UI/Window/UIChatRoomWnd.h
ragnarok-clanker b05c43fa2f Decompile 7 functions in Source/UI/Window/UIFrameWnd.cpp, Source/UI/Acceptance/UIJoinPartyAcceptWnd.h, ...
Batch #7736 by secret: 0 byte-identical, 7 confirmed by peer review.

- fn_11653 UIAllyGuildAcceptWnd::UIAllyGuildAcceptWnd: logic confirmed by peer review
- fn_11654 UIBank_NewWnd::UIBank_NewWnd: logic confirmed by peer review
- fn_11655 UIChatRoomWnd::UIChatRoomWnd: logic confirmed by peer review
- fn_11656 UICntWnd::UICntWnd: logic confirmed by peer review
- fn_11658 UIHomunInfoWnd::UIHomunInfoWnd: logic confirmed by peer review
- fn_11659 UILoginOTPWnd::UILoginOTPWnd: logic confirmed by peer review
- fn_11660 UILoginWnd::UILoginWnd: logic confirmed by peer review

Peer-reviewed-by: eAthena, Yommy
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-31 11:35:31 +00:00

36 lines
966 B
C++

#ifndef RAGNAROK_SOURCE_UI_WINDOW_UICHATROOMWND_H
#define RAGNAROK_SOURCE_UI_WINDOW_UICHATROOMWND_H
#include "UI/Window/UIFrameWnd.h"
#include "Contents/UserData/NormalItemSlots.h"
#include <map>
#include <string>
#include <utility>
#include <vector>
struct UIButtonContext;
class UIChatHisBox;
class UIChatRoomWnd : public UIFrameWnd {
public:
UIChatRoomWnd(UIWindowContext& windows, UIFrameContext& frames, UIButtonContext& controls);
void Move(int x, int y) override;
void Slot11() override;
void Paint() override;
void SaveChatLog();
/* 00B4 */ std::string title;
/* 00CC */ std::string unknown_00CC;
/* 00E4 */ unsigned char unknown_00E4[0x18];
/* 00FC */ UIChatHisBox* history;
/* 0100 */ unsigned char unknown_0100[0xC];
/* 010C */ std::map<std::string, int> unknown_010C;
/* 0114 */ std::vector<std::pair<std::string, int>> unknown_0114;
/* 0120 */ ChatRoomWndInfo* saved;
protected:
UIButtonContext* m_controls;
};
#endif