rodecomp/Source/UI/Window/UIRPImageWnd2.h
ragnarok-clanker 0c10747096 Decompile 12 functions in Source/UI/Quest/UIQuestDisplay.cpp, Source/UI/Quest/UIQuestDisplay.h, ...
Batch #7711 by secret: 0 byte-identical, 12 confirmed by peer review.

- fn_12846 UIAccountLimitedToolWnd::UIAccountLimitedToolWnd: logic confirmed by peer review
- fn_12847 UIBalloonOpenBtn::UIBalloonOpenBtn: logic confirmed by peer review
- fn_12848 UIDebuffRemoveWnd::UIDebuffRemoveWnd: logic confirmed by peer review
- fn_12850 UIMileageWnd::UIMileageWnd: logic confirmed by peer review
- fn_12852 UINoteWnd::UINoteWnd: logic confirmed by peer review
- fn_12853 UIOpenMailBoxWnd::UIOpenMailBoxWnd: logic confirmed by peer review
- fn_12854 UIOpenRoulletteWnd::UIOpenRoulletteWnd: logic confirmed by peer review
- fn_12855 UIQuestDisplay::UIQuestDisplay: logic confirmed by peer review
- fn_12856 UIRPImageWnd2::UIRPImageWnd2: logic confirmed by peer review
- fn_12857 UISecondCostumeWnd::UISecondCostumeWnd: logic confirmed by peer review
- fn_12858 UIShowWarpWnd::UIShowWarpWnd: logic confirmed by peer review
- fn_12859 UITransMenuWnd::UITransMenuWnd: logic confirmed by peer review

Peer-reviewed-by: eAthena, Yommy
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-31 11:28:47 +00:00

20 lines
485 B
C++

#ifndef RAGNAROK_SOURCE_UI_WINDOW_UIRPIMAGEWND2_H
#define RAGNAROK_SOURCE_UI_WINDOW_UIRPIMAGEWND2_H
#include "UI/Window/UIFrameWnd.h"
#include <string>
class UIRPImageWnd2 : public UIFrameWnd {
public:
UIRPImageWnd2(UIWindowContext& windows, UIFrameContext& frames);
void Paint() override;
void SetImage(std::string imageName, int imageCount);
protected:
/* 00B4 */ std::string m_imageName;
/* 00CC */ int m_imageCount;
/* 00D0 */ unsigned char m_drawImage;
};
#endif