Batch #2906 by eAthena: 2 byte-identical, 0 confirmed by peer review. - fn_06967 CEZ2STREffect::IsFinished: byte-identical - fn_06976 CEZ2STREffect::Slot32: byte-identical Merged automatically: every function is byte-identical to the original.
236 lines
4.1 KiB
C++
236 lines
4.1 KiB
C++
#include "Contents/EffectResourceSwitcher.h"
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#include "Contents/Actors/RenderObject.h"
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#include "Contents/Effects/Effect.h"
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#include "Contents/Effects/EffectLists.h"
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#include "Contents/Effects/EffectPrimitiveState.h"
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#include "Contents/World/World.h"
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#include <cctype>
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#include <new>
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#include <string>
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// GLOBAL: gl_24485
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template <>
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CEZ2STREffectMgr* Singleton<CEZ2STREffectMgr>::s_instance = nullptr;
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// OFFSET: 0x005A2090
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// FUNCTION: fn_03082
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void EffectResourceSwitcher::RetireEffects() {
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CRenderObject* actor = FindRenderObject(this->actor);
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if (!actor) {
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return;
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}
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if (!this->sourceName.empty()) {
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g_effectMgr->Retire(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId(this->sourceName));
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}
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if (!this->targetName.empty()) {
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g_effectMgr->Retire(actor->render.accountId, CEZ2STREffectMgr::GetInstance()->EffectId(this->targetName));
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}
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}
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// OFFSET: 0x005A2110
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// FUNCTION: fn_03083
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void CEffect::Slot10(int) {
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}
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// OFFSET: 0x005A2120
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// FUNCTION: fn_03084
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void CEffect::Slot08(int, int, int) {
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}
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// OFFSET: 0x005A2130
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// FUNCTION: fn_03085
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void CEffect::Slot11(std::string) {
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}
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// OFFSET: 0x005A2170
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// FUNCTION: fn_03089
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vector3d CEffect::Slot25() {
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return vector3d{0.0f, 0.0f, 0.0f};
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}
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// OFFSET: 0x005A2190
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// FUNCTION: fn_03090
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int CEffect::Slot28() {
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return 0;
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}
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// OFFSET: 0x005A21A0
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// OFFSET: 0x005A21C0
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// FUNCTION: fn_03092
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void CEffect::Slot01() {
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}
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// OFFSET: 0x005A21D0
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// OFFSET: 0x005A22E0
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// FUNCTION: fn_03094
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void CEffect::Slot12() {
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}
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// OFFSET: 0x005A22F0
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// FUNCTION: fn_03095
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void CEffect::Slot07() {
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}
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// OFFSET: 0x005A2300
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// OFFSET: 0x005A2330
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// OFFSET: 0x005A2430
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// FUNCTION: fn_03098
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void CEffect::Slot04() {
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}
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// OFFSET: 0x005A2440
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// FUNCTION: fn_03099
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void CEffect::Slot00(int) {
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}
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// OFFSET: 0x005A2450
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// FUNCTION: fn_03100
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void CEffect::Slot23(float) {
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}
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// OFFSET: 0x005A2460
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// FUNCTION: fn_03101
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void CEffect::Slot24(int, int, int, int, int) {
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}
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// OFFSET: 0x005A2470
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// FUNCTION: fn_03102
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void CEffect::Slot26(int) {
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}
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// OFFSET: 0x005A2480
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// FUNCTION: fn_03103
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void CEffect::Slot27(int) {
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}
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// OFFSET: 0x005A2490
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// FUNCTION: fn_03104
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void CEffect::Slot21(int) {
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}
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// OFFSET: 0x005A24A0
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// FUNCTION: fn_03105
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void CEffect::Slot32() {
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}
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// OFFSET: 0x005A24B0
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// FUNCTION: fn_03106
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void CEffect::Slot15(int) {
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}
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// OFFSET: 0x005A24C0
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// FUNCTION: fn_03107
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void CEffect::Slot14(int) {
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}
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// OFFSET: 0x005A24D0
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// FUNCTION: fn_03108
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void CEffect::Slot17(float) {
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}
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// OFFSET: 0x005A24E0
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// FUNCTION: fn_03109
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void CEffect::Slot18(float) {
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}
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// OFFSET: 0x005A24F0
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// FUNCTION: fn_03110
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void CEffect::Slot19(float) {
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}
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// OFFSET: 0x005A2500
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// FUNCTION: fn_03111
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void CEffect::Slot22(float) {
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}
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// OFFSET: 0x005A2510
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// FUNCTION: fn_03112
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void CEffect::Slot13(int) {
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}
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// OFFSET: 0x005A2520
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// FUNCTION: fn_03113
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void EffectResourceSwitcher::Slot16(int argument) {
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if (this->effect) {
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this->effect->Slot16(argument);
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}
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}
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// OFFSET: 0x005A2540
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// FUNCTION: fn_03114
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void CEffect::Slot20(int) {
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}
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// OFFSET: 0x005A2630
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// FUNCTION: fn_03115
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template <>
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CEZ2STREffectMgr* Singleton<CEZ2STREffectMgr>::GetInstance() {
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if (!s_instance) {
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s_instance = new (std::nothrow) CEZ2STREffectMgr;
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}
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return s_instance;
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}
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// OFFSET: 0x006FFA00
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// FUNCTION: fn_06967
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bool CEZ2STREffect::IsFinished() {
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if (!this->emitter) {
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return false;
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}
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return this->emitter->currentFrame >= this->emitter->frameCount;
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}
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// OFFSET: 0x006FFBF0
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// OFFSET: 0x006FFEF0
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// OFFSET: 0x006FFF10
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// OFFSET: 0x006FFF30
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// OFFSET: 0x006FFF50
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// OFFSET: 0x006FFF80
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// FUNCTION: fn_06976
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void CEZ2STREffect::Slot32() {
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this->alternateRender = 1;
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}
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// OFFSET: 0x006FFF90
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// OFFSET: 0x006FFFB0
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// OFFSET: 0x006FFFD0
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// OFFSET: 0x006FFFF0
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// OFFSET: 0x00700010
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// OFFSET: 0x00700030
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// OFFSET: 0x00700A10
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// OFFSET: 0x00700A90
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// FUNCTION: fn_06989
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int CEZ2STREffectMgr::EffectId(const std::string& name) {
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std::string key = name;
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for (char& c : key) {
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c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
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}
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const auto found = this->effects.lower_bound(key);
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if (found != this->effects.end() && key.compare(found->first) >= 0) {
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return found->second.id + 10000;
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}
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return -1;
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}
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