rodecomp/Source/Contents/Actors
ragnarok-clanker a8ff0839ca Decompile 12 functions in Source/Contents/Actors/Player.cpp, Source/Contents/Actors/Pc.h, ...
Batch #1819 by Yommy: 0 byte-identical, 12 confirmed by peer review.

- fn_22606 CGrannyPc::SetAnimation: logic confirmed by peer review
- fn_22611 CGrannyPc::PlayMotion: logic confirmed by peer review
- fn_22612 CPc::Slot34: logic confirmed by peer review
- fn_22626 CGrannyPc::Slot26: logic confirmed by peer review
- fn_22628 CGrannyPc::Slot27: logic confirmed by peer review
- fn_22630 CGrannyPc::Slot25: logic confirmed by peer review
- fn_22632 CGrannyPc::Slot20: logic confirmed by peer review
- fn_22637 CGrannyPc::Slot22: logic confirmed by peer review
- fn_22639 CGrannyPc::Slot21: logic confirmed by peer review
- fn_22648 CGrannyPc::Slot23: logic confirmed by peer review
- fn_22662 CPlayer::AngleToDirection: logic confirmed by peer review
- fn_22663 CPlayer::IsSpecialState: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
2026-10-28 22:39:36 +00:00
..
AttackMotion.cpp Decompile 7 functions in Source/Contents/Jobs/JobId.h, Source/Contents/Jobs/JobInheritance.cpp, ... 2026-10-26 21:33:33 +00:00
AttackMotion.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
EffectActors.h Decompile 8 functions in Source/Contents/Sound/SoundMaker.cpp, Source/Contents/Actors/EffectActors.h 2026-10-27 21:05:10 +00:00
GameActor.h Decompile fn_22646 (CGrannyPc::Slot24) 2026-10-28 22:39:23 +00:00
GameObject.cpp Decompile fn_21109 (CRenderObject::SendValueMessage) 2026-10-28 19:48:21 +00:00
GameObject.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
GndRiser.h Decompile 2 functions in Source/Contents/Sound/SoundMaker.cpp, Source/Contents/Actors/GameActor.h, ... 2026-10-28 12:40:42 +00:00
MercenaryAI.cpp Decompile 2 functions in Source/Contents/Actors/MercenaryAI.cpp, Source/Contents/Actors/MercenaryAI.h 2026-10-27 10:04:43 +00:00
MercenaryAI.h Decompile fn_22331 (CMercenaryAI::Shutdown) 2026-10-27 09:33:55 +00:00
Npc.h Decompile 2 functions in Source/Contents/Sound/SoundMaker.cpp, Source/Contents/Actors/GameActor.h, ... 2026-10-28 12:40:42 +00:00
Pc.h Decompile fn_22646 (CGrannyPc::Slot24) 2026-10-28 22:39:23 +00:00
Player.cpp Decompile 12 functions in Source/Contents/Actors/Player.cpp, Source/Contents/Actors/Pc.h, ... 2026-10-28 22:39:36 +00:00
RenderObject.cpp Decompile fn_21015 (CRenderObject::JitterBounds) 2026-10-28 15:37:50 +00:00
RenderObject.h Decompile fn_21109 (CRenderObject::SendValueMessage) 2026-10-28 19:48:21 +00:00
RenderObjectState.cpp Restore translation-unit ownership and publish verified source corrections 2026-10-25 15:42:21 +00:00
RenderObjectState.h Decompile 5 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/RenderObject.h, ... 2026-10-28 12:06:17 +00:00
SpriteDrawingPolicy.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
SpriteDrawingPolicy.h Decompile fn_10102 (SpriteDrawingPolicy::ProjectCell) 2026-10-28 19:44:43 +00:00