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ActorStateFlags.cpp
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Decompile 3 functions in Source/Contents/Actors/ActorStateFlags.cpp, Source/Contents/Actors/ActorStateFlags.h
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2026-10-29 23:11:56 +00:00 |
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ActorStateFlags.h
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Decompile 3 functions in Source/Contents/Actors/ActorStateFlags.cpp, Source/Contents/Actors/ActorStateFlags.h
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2026-10-29 23:11:56 +00:00 |
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AttackMotion.cpp
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Decompile 7 functions in Source/Contents/Jobs/JobId.h, Source/Contents/Jobs/JobInheritance.cpp, ...
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2026-10-26 21:33:33 +00:00 |
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AttackMotion.h
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Reconstruct readable C++ and organize cohesive source subsystems
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2026-10-25 07:42:41 +00:00 |
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CharacterRender.cpp
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Decompile 13 functions in Source/Contents/RouletteMgr.cpp, Source/Contents/RouletteMgr.h, ...
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2026-10-30 01:00:40 +00:00 |
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CharacterRender.h
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Decompile 2 functions in Source/Contents/RouletteMgr.cpp, Source/Contents/RouletteMgr.h, ...
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2026-10-29 23:24:42 +00:00 |
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EffectActors.h
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Decompile 2 functions in Source/Contents/Sound/SoundMaker.cpp, Source/Contents/Actors/EffectActors.h, ...
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2026-10-30 15:40:11 +00:00 |
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GameActor.cpp
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Decompile fn_21100 (CGameActor::UpdateWorldCell)
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2026-10-31 02:33:29 +00:00 |
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GameActor.h
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Decompile fn_21100 (CGameActor::UpdateWorldCell)
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2026-10-31 02:33:29 +00:00 |
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GameObject.cpp
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Decompile fn_20996 (sub_CA8ED0)
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2026-10-31 02:38:27 +00:00 |
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GameObject.h
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Decompile 2 functions in Source/Contents/Actors/GameObject.cpp, Source/Contents/Actors/GameObject.h, ...
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2026-10-29 23:58:15 +00:00 |
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GndRiser.h
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Rename CGameObject virtuals to DHXJ names across the actor hierarchy: Update->OnProcess, SendObjectMessage->SendMsg, Draw->Render, Direction->Get8Dir, SetScreenBounds->SetRenderInfo, SetScreenPosition->SetTlvert, SetAnimation->SetAction. Pure rename, codegen unchanged (314/314 functions identical with includers).
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2026-10-29 14:01:33 +01:00 |
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GraffiSkill.cpp
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Decompile 11 functions in Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GraffiSkill.cpp, ...
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2026-10-30 13:56:17 +00:00 |
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GraffiSkill.h
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Decompile 11 functions in Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GraffiSkill.cpp, ...
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2026-10-30 13:56:17 +00:00 |
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GroundScope.cpp
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Decompile 11 functions in Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GraffiSkill.cpp, ...
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2026-10-30 13:56:17 +00:00 |
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GroundScope.h
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Decompile 11 functions in Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GraffiSkill.cpp, ...
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2026-10-30 13:56:17 +00:00 |
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Item.cpp
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Decompile 2 functions in Source/Contents/Actors/Item.cpp, Source/Contents/Actors/Item.h
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2026-10-29 22:46:43 +00:00 |
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Item.h
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Decompile 2 functions in Source/Contents/World/WorldObjects.cpp, Source/Contents/World/World.h, ...
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2026-10-30 03:00:41 +00:00 |
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MercenaryAI.cpp
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Decompile 3 functions in Source/Contents/Actors/MercenaryAI.cpp, Source/Contents/Actors/MercenaryAI.h, ...
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2026-10-30 19:38:23 +00:00 |
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MercenaryAI.h
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Decompile 3 functions in Source/Contents/Actors/MercenaryAI.cpp, Source/Contents/Actors/MercenaryAI.h, ...
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2026-10-30 19:38:23 +00:00 |
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MousePointer.cpp
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Decompile fn_21114 (CMousePointer::SendMsg)
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2026-10-30 21:50:12 +00:00 |
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MousePointer.h
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Decompile fn_21114 (CMousePointer::SendMsg)
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2026-10-30 21:50:12 +00:00 |
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Npc.h
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Decompile fn_22434 (CNpc::Slot17)
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2026-10-30 21:42:57 +00:00 |
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Pc.h
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Decompile 16 functions in Source/Contents/Effects/RagEffect.cpp, Source/Contents/Effects/RagEffect.h, ...
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2026-10-31 02:54:09 +00:00 |
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Player.cpp
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Decompile 4 functions in Source/Contents/Actors/Player.cpp, Source/Contents/Actors/Pc.h
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2026-10-30 19:20:02 +00:00 |
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RenderObject.cpp
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Decompile fn_21025 (CRenderObject::DrawSpriteEffects)
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2026-10-31 01:30:42 +00:00 |
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RenderObject.h
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Decompile fn_21025 (CRenderObject::DrawSpriteEffects)
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2026-10-31 01:30:42 +00:00 |
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RenderObjectState.cpp
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Align method names with DHXJ (GetGameMode/GetLoginMode, CRes::Lock/Unlock, InitSegment, ShiftSegment, AnimMotion, ProcessAlpha, Prim3DCircle/Casting4/Casting5/Cylinder/CylinderHalf/ParticleSpline, Get_Angle, GetRadian, matrix MakeXRotation/AppendYRotation/MakeTranslate/MakeInverse, ResetInput, IncreaseSelection, GetKeyStrokeSize, UpdateMatrix, ResetQueue, Cleanup, CGroundScope::OnProcess). Pure renames, codegen unchanged (baseline with includers).
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2026-10-29 12:09:28 +01:00 |
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RenderObjectState.h
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Decompile 4 functions in Source/Contents/Actors/GameActor.cpp, Source/Contents/Actors/RenderObject.cpp, ...
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2026-10-30 14:35:22 +00:00 |
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Skill.cpp
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Decompile 22 functions in Source/Client/Session.h, Source/Contents/Actors/GroundScope.cpp, ...
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2026-10-30 06:43:59 +00:00 |
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Skill.h
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Decompile 22 functions in Source/Client/Session.h, Source/Contents/Actors/GroundScope.cpp, ...
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2026-10-30 06:43:59 +00:00 |
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SpriteDrawingPolicy.cpp
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Reconstruct readable C++ and organize cohesive source subsystems
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2026-10-25 07:42:41 +00:00 |
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SpriteDrawingPolicy.h
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Decompile fn_10109 (SpriteDrawingPolicy::DrawShadow)
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2026-10-29 20:23:06 +00:00 |