rodecomp/Source/Contents/Actors
ragnarok-clanker 7015f1bf2d Decompile fn_22357 (CHalluPC2::CHalluPC2)
Batch #7462 by Lumen: 0 byte-identical, 1 confirmed by peer review.

- fn_22357 CHalluPC2::CHalluPC2: logic confirmed by peer review

Peer-reviewed-by: eAthena, gordaoprogramas, Romain
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-31 07:35:41 +00:00
..
ActorStateFlags.cpp Decompile 3 functions in Source/Contents/Actors/ActorStateFlags.cpp, Source/Contents/Actors/ActorStateFlags.h 2026-10-29 23:11:56 +00:00
ActorStateFlags.h Decompile 3 functions in Source/Contents/Actors/ActorStateFlags.cpp, Source/Contents/Actors/ActorStateFlags.h 2026-10-29 23:11:56 +00:00
AttackMotion.cpp Decompile 7 functions in Source/Contents/Jobs/JobId.h, Source/Contents/Jobs/JobInheritance.cpp, ... 2026-10-26 21:33:33 +00:00
AttackMotion.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
CharacterRender.cpp Decompile 13 functions in Source/Contents/RouletteMgr.cpp, Source/Contents/RouletteMgr.h, ... 2026-10-30 01:00:40 +00:00
CharacterRender.h Decompile 2 functions in Source/Contents/RouletteMgr.cpp, Source/Contents/RouletteMgr.h, ... 2026-10-29 23:24:42 +00:00
EffectActors.h Decompile 2 functions in Source/Contents/Sound/SoundMaker.cpp, Source/Contents/Actors/EffectActors.h, ... 2026-10-30 15:40:11 +00:00
GameActor.cpp Decompile fn_21097 (CGameActor::OnProcess) 2026-10-31 04:54:25 +00:00
GameActor.h Decompile fn_21097 (CGameActor::OnProcess) 2026-10-31 04:54:25 +00:00
GameObject.cpp Decompile fn_21103 (CRenderObject::DrawSprite) 2026-10-31 07:25:32 +00:00
GameObject.h Decompile 2 functions in Source/Contents/Actors/GameObject.cpp, Source/Contents/Actors/GameObject.h, ... 2026-10-29 23:58:15 +00:00
GndRiser.h Rename CGameObject virtuals to DHXJ names across the actor hierarchy: Update->OnProcess, SendObjectMessage->SendMsg, Draw->Render, Direction->Get8Dir, SetScreenBounds->SetRenderInfo, SetScreenPosition->SetTlvert, SetAnimation->SetAction. Pure rename, codegen unchanged (314/314 functions identical with includers). 2026-10-29 14:01:33 +01:00
GraffiSkill.cpp Decompile 11 functions in Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GraffiSkill.cpp, ... 2026-10-30 13:56:17 +00:00
GraffiSkill.h Decompile 11 functions in Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GraffiSkill.cpp, ... 2026-10-30 13:56:17 +00:00
GroundScope.cpp Decompile 11 functions in Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GraffiSkill.cpp, ... 2026-10-30 13:56:17 +00:00
GroundScope.h Decompile 11 functions in Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GraffiSkill.cpp, ... 2026-10-30 13:56:17 +00:00
Item.cpp Decompile fn_22252 (CItem::SendMsg) 2026-10-31 07:13:06 +00:00
Item.h Decompile fn_22252 (CItem::SendMsg) 2026-10-31 07:13:06 +00:00
MercenaryAI.cpp Decompile 3 functions in Source/Contents/Actors/MercenaryAI.cpp, Source/Contents/Actors/MercenaryAI.h, ... 2026-10-30 19:38:23 +00:00
MercenaryAI.h Decompile 3 functions in Source/Contents/Actors/MercenaryAI.cpp, Source/Contents/Actors/MercenaryAI.h, ... 2026-10-30 19:38:23 +00:00
MousePointer.cpp Decompile fn_21114 (CMousePointer::SendMsg) 2026-10-30 21:50:12 +00:00
MousePointer.h Decompile fn_21114 (CMousePointer::SendMsg) 2026-10-30 21:50:12 +00:00
Npc.h Decompile fn_22357 (CHalluPC2::CHalluPC2) 2026-10-31 07:35:41 +00:00
Pc.h Decompile fn_22357 (CHalluPC2::CHalluPC2) 2026-10-31 07:35:41 +00:00
Player.cpp Decompile 3 functions in Source/Contents/Actors/Player.cpp, Source/Contents/Actors/Pc.h 2026-10-31 04:59:11 +00:00
RenderObject.cpp Decompile fn_03053 (CCharacterNpc::SendMsg) 2026-10-31 04:00:41 +00:00
RenderObject.h Decompile fn_21011 (CRenderObject::ProjectCell) 2026-10-31 04:00:22 +00:00
RenderObjectState.cpp Align method names with DHXJ (GetGameMode/GetLoginMode, CRes::Lock/Unlock, InitSegment, ShiftSegment, AnimMotion, ProcessAlpha, Prim3DCircle/Casting4/Casting5/Cylinder/CylinderHalf/ParticleSpline, Get_Angle, GetRadian, matrix MakeXRotation/AppendYRotation/MakeTranslate/MakeInverse, ResetInput, IncreaseSelection, GetKeyStrokeSize, UpdateMatrix, ResetQueue, Cleanup, CGroundScope::OnProcess). Pure renames, codegen unchanged (baseline with includers). 2026-10-29 12:09:28 +01:00
RenderObjectState.h Decompile 4 functions in Source/Contents/Actors/GameActor.cpp, Source/Contents/Actors/RenderObject.cpp, ... 2026-10-30 14:35:22 +00:00
Skill.cpp Decompile 2 functions in Source/Contents/Actors/Skill.cpp, Source/Contents/Actors/Skill.h, ... 2026-10-31 05:27:05 +00:00
Skill.h Decompile 2 functions in Source/Contents/Actors/Skill.cpp, Source/Contents/Actors/Skill.h, ... 2026-10-31 05:27:05 +00:00
SpriteDrawingPolicy.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
SpriteDrawingPolicy.h Decompile fn_10109 (SpriteDrawingPolicy::DrawShadow) 2026-10-29 20:23:06 +00:00