Batch #3224 by youko: 5 byte-identical, 0 confirmed by peer review. - fn_08954 CSkillAction_SH_HYUN_ROKS_BREEZE::Slot03: byte-identical - fn_08956 CSkillAction_SH_HYUN_ROKS_BREEZE::Slot14: byte-identical - fn_08965 CSkillAction_SH_BLESSING_OF_MYSTICAL_CREATURES::Slot00: byte-identical - fn_08968 CSkillAction_SH_CHUL_HO_BATTERING::Slot02: byte-identical - fn_09014 CSkillAction_TR_RHYTHMSHOOTING::Slot02: byte-identical Merged automatically: every function is byte-identical to the original. Adds to the build: Source/Contents/Skills/SkillActionSpiritHandler.cpp, Source/Contents/Skills/SkillActionTroubadour.cpp, Source/Contents/Skills/SkillActionWindHawk.cpp
120 lines
3.1 KiB
C++
120 lines
3.1 KiB
C++
#include "Contents/Actors/GameActor.h"
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#include "Contents/EffectResourceSwitcher.h"
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#include "Contents/Effects/Effect.h"
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#include "Contents/Effects/EffectLists.h"
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#include "Contents/Skills/SkillInfo.h"
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#include <cstdint>
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class CEfstAction_SANDY_FESTIVAL : public CEfstAction {
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public:
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void Slot00(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) override;
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};
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class CSkillAction_SH_KI_SUL_RAMPAGE : public CSkillAction {
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public:
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void Slot11(int level, CGameActor* source, CGameActor* target) override;
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};
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class CSkillAction_SH_COLORS_OF_HYUN_ROK : public CSkillAction {
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public:
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void Slot11(int level, CGameActor* source, CGameActor* target) override;
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};
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class CSkillAction_SH_HYUN_ROKS_BREEZE : public CSkillAction {
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public:
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bool Slot03(int argument) override;
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int Slot14() override;
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};
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class CSkillObjectAction_SH_HYUN_ROKS_BREEZE : public CSkillObjectAction {
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public:
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void Slot00(int argument, CRenderObject* object, CGameActor* source) override;
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};
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class CSkillAction_SH_TEMPORARY_COMMUNION : public CSkillAction {
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public:
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void Slot11(int level, CGameActor* source, CGameActor* target) override;
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};
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class CEfstAction_TEMPORARY_COMMUNION : public CEfstAction {
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public:
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void Slot00(int efstId, int value, int argument3, int argument4, CRenderObject* actor, bool argument6) override;
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void Slot01(int efstId, int argument2, int argument3, int argument4, CRenderObject* actor) override;
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void Slot02(int efstId, int value, int argument3, int argument4, CRenderObject* actor) override;
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};
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class CSkillAction_SH_BLESSING_OF_MYSTICAL_CREATURES : public CSkillAction {
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public:
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bool Slot00() override;
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void Slot11(int level, CGameActor* source, CGameActor* target) override;
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};
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class CSkillAction_SH_CHUL_HO_BATTERING : public CSkillAction {
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public:
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int Slot02() override;
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void Slot08(int level, CGameActor* source) override;
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void Slot11(int level, CGameActor* source, CGameActor* target) override;
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void Slot16(int level, CGameActor* source, CGameActor* target) override;
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};
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class CSkillAction_SH_HYUN_ROK_SPIRIT_POWER : public CSkillAction {
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public:
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void Slot08(int level, CGameActor* source) override;
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void Slot11(int level, CGameActor* source, CGameActor* target) override;
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void Slot16(int level, CGameActor* source, CGameActor* target) override;
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};
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// OFFSET: 0x0079FB10
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// OFFSET: 0x0079FCC0
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// OFFSET: 0x0079FF70
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// OFFSET: 0x007A04A0
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// FUNCTION: fn_08954
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bool CSkillAction_SH_HYUN_ROKS_BREEZE::Slot03(int argument) {
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return true;
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}
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// OFFSET: 0x007A04E0
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// FUNCTION: fn_08956
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int CSkillAction_SH_HYUN_ROKS_BREEZE::Slot14() {
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return 9;
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}
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// OFFSET: 0x007A04F0
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// OFFSET: 0x007A0980
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// OFFSET: 0x007A0B00
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// OFFSET: 0x007A0DA0
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// OFFSET: 0x007A0FD0
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// OFFSET: 0x007A0FF0
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// FUNCTION: fn_08965
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bool CSkillAction_SH_BLESSING_OF_MYSTICAL_CREATURES::Slot00() {
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return true;
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}
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// OFFSET: 0x007A1030
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// OFFSET: 0x007A11C0
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// FUNCTION: fn_08968
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int CSkillAction_SH_CHUL_HO_BATTERING::Slot02() {
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return 54;
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}
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// OFFSET: 0x007A11D0
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// OFFSET: 0x007A1360
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// OFFSET: 0x007A1630
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// OFFSET: 0x007A17D0
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// OFFSET: 0x007A1A80
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// OFFSET: 0x007A1D10
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