rodecomp/Source
ragnarok-clanker 52cde0eeb2 Decompile 5 functions in Source/Contents/Models/ModelActor.cpp
Batch #16210 by Yommy: 3 byte-identical, 2 confirmed by peer review.

- fn_17470 C3dActor::~C3dActor: byte-identical
- fn_17520 C3dActorV2::Prepare: byte-identical
- fn_17505 C3dActorV2::Animate: byte-identical
- fn_17496 C3dActorV1::Draw: logic confirmed by peer review
- fn_17497 C3dActorV2::Draw: logic confirmed by peer review

Peer-reviewed-by: youko, kyoshi
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-10 15:43:57 +00:00
..
Archive Decompile 6 functions in Source/Utility/AES.cpp, Source/Utility/AES.h, ... 2026-11-10 14:44:58 +00:00
Client Decompile 3 functions in Source/Client/Replay.cpp 2026-11-10 15:38:21 +00:00
Contents Decompile 5 functions in Source/Contents/Models/ModelActor.cpp 2026-11-10 15:43:57 +00:00
File Decompile fn_21276 (ScriptMapName) 2026-11-10 14:47:15 +00:00
Interface
Network Decompile fn_20424 (CPacketQueue::Prepend) 2026-11-10 14:49:35 +00:00
Render Decompile fn_01811 (RenderPrimitivePool::Acquire) 2026-11-10 15:35:30 +00:00
Resource Decompile fn_07897 (EZeffectClip::Texture) 2026-11-10 15:39:34 +00:00
Script Decompile 6 functions in Source/Script/LuaScript.cpp 2026-11-10 13:28:06 +00:00
Security Decompile 2 functions in Source/Security/NProtectGameGuardMgr.cpp 2026-11-10 09:47:38 +00:00
UI Decompile fn_11394 (UITextViewer::Paint) 2026-11-10 15:39:24 +00:00
Utility Decompile 6 functions in Source/Utility/AES.cpp, Source/Utility/AES.h, ... 2026-11-10 14:44:58 +00:00
ActorPickNode.cpp Maintenance: Move the extern template declaration of std::_Traits_compare<char_traits<char>> from 18 units into Source/Utility/StdStr 2026-11-10 10:18:14 +00:00
ActorPickNode.h Decompile fn_17909 (CActorPickNode::Clear) 2026-11-10 07:54:02 +00:00
EntityInit.cpp Decompile fn_21275 (CGameMode::BuildActorEntryPacket) 2026-11-10 13:04:47 +00:00
LexiconTrie.cpp