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Archive
Decompile fn_05078 (PakUniformRandom::PakUniformRandom)
2026-11-04 18:09:59 +00:00
Client
Decompile 4 functions in Source/Render/DX9/BackBufferDX9.cpp, Source/Render/DX9/RendererDX9.cpp, ...
2026-11-04 18:23:10 +00:00
Contents
Confirm fn_20974 (CMapProperty::GetValue)
2026-11-04 18:24:28 +00:00
File
Decompile fn_18245 (RemoveDirectoryTree)
2026-11-04 17:46:33 +00:00
Interface
Decompile 27 functions in Source/Interface/BoolStubs.cpp
2026-10-30 01:48:15 +00:00
Network
Maintenance: [forced, user-approved] Family G18: remove the Skills bundle family (ClientSkills, SkillUseLevels, SkillWindows, Compani
2026-11-03 09:49:00 +00:00
Render
Decompile 4 functions in Source/Render/DX9/BackBufferDX9.cpp, Source/Render/DX9/RendererDX9.cpp, ...
2026-11-04 18:23:10 +00:00
Resource
Decompile fn_08072 (C3dWorldRes::Unload)
2026-11-04 14:28:32 +00:00
Script
Maintenance: Fold two alias globals into their evidenced owner members. 0x14576A4 (gl_24635 g_inputSuggestionsEnabled) and 0x14576A6
2026-11-03 21:15:45 +00:00
Security
Decompile fn_12453 (UIPasswordWnd::CreateKeypad)
2026-10-31 14:06:21 +00:00
UI
Decompile fn_09309 (UIApplyForPartyWnd::Slot28)
2026-11-04 18:23:34 +00:00
Utility
Decompile fn_45509 (NThread::Stop)
2026-11-04 18:21:03 +00:00
ActorPickNode.cpp
Maintenance: [forced, user-approved] Family G32: remove TerrainHeight (31 files, reassigned from agent 2). The height-grid methods ru
2026-11-03 14:34:33 +00:00
ActorPickNode.h
Decompile 2 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/GameActor.h, ...
2026-10-31 14:31:13 +00:00
EntityInit.cpp
Decompile fn_21275 (CGameMode::BuildActorEntryPacket)
2026-10-31 12:07:19 +00:00
LexiconTrie.cpp
Decompile fn_45446 (LexiconSerializer::Insert)
2026-10-30 05:28:09 +00:00