rodecomp/Source/Client
ragnarok-clanker 96c3974f4c Decompile fn_17830 (SanitizeScreenshotName)
Batch #1616 by eAthena: 0 byte-identical, 1 confirmed by peer review.

- fn_17830 SanitizeScreenshotName: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
Adds to the build: Source/Client/ModeScreenshot.cpp
2026-10-28 19:44:47 +00:00
..
Application Decompile fn_17829 (ShowErrorDialog) 2026-10-28 19:44:24 +00:00
Browser Decompile 70 functions in Source/Client/Browser/BrowserFactory.cpp, Source/Contents/Emblems/EmblemUpload.cpp, ... 2026-10-28 19:35:29 +00:00
Input Decompile 41 functions in Source/Client/Input/InputCharset.cpp, Source/Client/Input/InputCharset.h, ... 2026-10-28 19:13:07 +00:00
Mode Decompile 2 functions in Source/Client/ModeTransitions.cpp, Source/Client/Mode/ActiveGameMode.h 2026-10-28 19:44:21 +00:00
ClientOptions.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
ClientOptions.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
ModeBaseEvents.cpp Decompile fn_17849 (ModeBaseEvents::Send) 2026-10-27 11:01:39 +00:00
ModeBaseEvents.h Decompile fn_17849 (ModeBaseEvents::Send) 2026-10-27 11:01:39 +00:00
ModeFade.cpp Decompile 2 functions in Source/Render/AlphaRectangle.cpp, Source/Client/ModeFade.cpp, ... 2026-10-27 10:04:54 +00:00
ModeFade.h Decompile 2 functions in Source/Render/AlphaRectangle.cpp, Source/Client/ModeFade.cpp, ... 2026-10-27 10:04:54 +00:00
ModeFadeOut.cpp Decompile 41 functions in Source/Client/Input/InputCharset.cpp, Source/Client/Input/InputCharset.h, ... 2026-10-28 19:13:07 +00:00
ModeFadeOut.h Decompile 41 functions in Source/Client/Input/InputCharset.cpp, Source/Client/Input/InputCharset.h, ... 2026-10-28 19:13:07 +00:00
ModeScreenshot.cpp Decompile fn_17830 (SanitizeScreenshotName) 2026-10-28 19:44:47 +00:00
ModeScreenshot.h Decompile fn_17830 (SanitizeScreenshotName) 2026-10-28 19:44:47 +00:00
ModeTransitions.cpp Decompile 2 functions in Source/Client/ModeTransitions.cpp, Source/Client/Mode/ActiveGameMode.h 2026-10-28 19:44:21 +00:00
Registry.cpp Maintenance: Preserve original non-null empty C-string initializer: slot 0x01348F80 contains 0x010D4EE8 and its target starts with NU 2026-10-26 19:23:28 +00:00
Registry.h Maintenance: Define every global once in its owner unit; session members replace member globals 2026-10-26 18:34:25 +00:00
Replay.cpp Decompile fn_19305 (ReplaySection::Clear) 2026-10-27 23:25:36 +00:00
Replay.h Decompile 2 functions in Source/Contents/ActorMovementRoute.cpp, Source/Contents/Actors/GameActor.h, ... 2026-10-28 19:42:58 +00:00
ReplayControl.cpp Decompile 9 functions in Source/Client/ReplayControl.cpp, Source/Client/Replay.h, ... 2026-10-27 11:01:59 +00:00
ReplayPacketRecorder.cpp Decompile fn_19334 (Replay::SetBaseFrame) 2026-10-27 22:54:52 +00:00
ReplayPacketRecorder.h Decompile 5 functions in Source/Client/ReplayPacketRecorder.h, Source/Contents/Emblems/EmblemUpload.h, ... 2026-10-28 16:45:10 +00:00
ReplayRecordOption.h ♻️ refactor(replay): replaced magic packet IDs with named constants and added replay record options 2026-10-27 14:43:03 +00:00
Session.cpp Decompile fn_23401 (CSession::MercSkillLevel) 2026-10-28 12:06:46 +00:00
Session.h Decompile 2 functions in Source/Contents/MonsterResources.cpp, Source/Client/Session.h 2026-10-28 19:44:03 +00:00