rodecomp/Source/Render/DX9/RendererBackBuffer.cpp
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
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Previous head: 35d2a8cb36
Payload SHA256: 592f016d2730c5593bb653aa054c1e5f76a6df72c8f5a09e66f74876e2e33dee
2026-10-25 07:42:41 +00:00

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917 B
C++

#include "Render/DX9/DeviceOwnerDX9.h"
#include "Render/DX9/RendererDX9.h"
// OFFSET: 0x00567E80
// FUNCTION: fn_02232
bool CRendererDX9::LockBackBuffer() {
const DeviceOwnerDX9& owner = *this->device;
D3DLOCKED_RECT locked;
if (FAILED(owner.backBuffer->LockRect(&locked, nullptr, 0))) {
return false;
}
this->backBuffer.pixels = locked.pBits;
this->backBuffer.pitch = locked.Pitch;
switch (owner.backBufferDescription.Format) {
case D3DFMT_A8R8G8B8:
case D3DFMT_X8R8G8B8:
this->backBuffer.bitsPerPixel = 32;
break;
case D3DFMT_R5G6B5:
case D3DFMT_X1R5G5B5:
case D3DFMT_A1R5G5B5:
case D3DFMT_A4R4G4B4:
this->backBuffer.bitsPerPixel = 16;
break;
default:
this->backBuffer.bitsPerPixel = 0;
break;
}
return true;
}
// OFFSET: 0x00568ED0
// FUNCTION: fn_02243
HRESULT CRendererDX9::UnlockBackBuffer() {
return this->device->backBuffer->UnlockRect();
}