rodecomp/Source/Render/Textures/SpriteAtlas.cpp
ragnarok-clanker e168b4e4a6 Restore translation-unit ownership and publish verified source corrections
Owner-authorized source migration: 31 helper-only translation units were merged into their callers or existing inline headers; both build manifests updated. Includes the preserved source payload, Lua configuration matching wowdecomp, and exact malloca expansion without diagnostic pragmas.

449 native units compiled locally and 449 staged units compiled by the pinned server toolchain. No previously byte-matched function regressed. Compiler mapping diagnostics remain recorded as needs_cleanup, not accepted or peer-confirmed. Existing independent review records are preserved. README.md is intentionally unchanged.
2026-10-25 15:42:21 +00:00

222 lines
6 KiB
C++

#include "Render/RenderSystemBase.h"
#include "Render/Textures/SpriteAtlas.h"
#include "Render/Textures/Texture.h"
#include <bit>
#include <windows.h>
#include <timeapi.h>
namespace {
// STATIC: 0x010DD520
// STATIC: 0x010DD524
constexpr unsigned dimensions[5] = {32, 64, 128, 256, 512};
// INLINED
unsigned Category(int dimension) {
if (dimension > 256) {
return 4;
}
if (dimension > 128) {
return 3;
}
if (dimension > 64) {
return 2;
}
if (dimension > 32) {
return 1;
}
return 0;
}
}
// INLINED
SpriteAtlas::SpriteAtlas() : m_classes{} {
}
// OFFSET: 0x0056F280
// FUNCTION: fn_02403
SpriteAtlas::~SpriteAtlas() {
this->Clear();
this->ClearSpare();
}
// OFFSET: 0x0056EA60
// FUNCTION: fn_02397
std::size_t SpriteAtlas::Hash::operator()(const Key& key) const {
const auto hashPointer = [](std::uintptr_t pointer) {
std::uint32_t hash = 0x811C9DC5;
for (unsigned i = 0; i < sizeof(pointer); ++i) {
hash = (hash ^ ((pointer >> (i * 8)) & 255)) * 16777619u;
}
return hash;
};
const std::uint32_t first = hashPointer(reinterpret_cast<std::uintptr_t>(key.image));
return first ^ (hashPointer(reinterpret_cast<std::uintptr_t>(key.palette)) + (first << 6) + (first >> 2) + 0x9E3779B9u);
}
// OFFSET: 0x0056FB00
// FUNCTION: fn_02407
void SpriteAtlas::Initialize(CRenderSystemBase& system, unsigned spareCount) {
this->Clear();
this->ClearSpare();
if (this->m_spare.capacity() < spareCount) {
this->m_spare.reserve(spareCount);
}
for (unsigned i = 0; i < spareCount; ++i) {
CTexture* texture = system.CreateTexture(256, 256, TextureFormat::A1R5G5B5, false, false);
if (!texture) {
break;
}
texture->Retain();
this->m_spare.push_back(texture);
}
}
// OFFSET: 0x0056FD70
// FUNCTION: fn_02411
void SpriteAtlas::Clear() {
for (Node*& head : this->m_classes) {
for (Node* node = head; node; node = node->next) {
CTexture* texture = node->page.texture;
if (texture->unknown_001C) {
this->m_spare.push_back(texture);
} else {
delete texture;
}
}
while (head) {
Node* next = head->next;
delete head;
head = next;
}
}
this->m_lookup.clear();
}
// OFFSET: 0x0056FC40
// FUNCTION: fn_02409
void SpriteAtlas::ClearSpare() {
for (CTexture* texture : this->m_spare) {
texture->Release();
delete texture;
}
this->m_spare.clear();
}
// OFFSET: 0x0056FBB0
// FUNCTION: fn_02408
CTexture* SpriteAtlas::Find(const SpriteRleImage* image, const std::uint32_t* palette, SpriteAtlasRecord& output) {
auto found = this->m_lookup.find({image, palette});
if (found == this->m_lookup.end()) {
return nullptr;
}
SpriteAtlasRecord& record = *found->second;
record.lastUsed = timeGetTime();
record.page->lastUsed = record.lastUsed;
output = record;
return record.page->texture;
}
// OFFSET: 0x0056F830
// FUNCTION: fn_02406
SpriteAtlasPage* SpriteAtlas::Allocate(CRenderSystemBase& system, unsigned category, unsigned width, unsigned height) {
Node* node = new Node{};
node->next = this->m_classes[category];
this->m_classes[category] = node;
SpriteAtlasPage& page = node->page;
if (width <= 256 && height <= 256 && !this->m_spare.empty()) {
page.texture = this->m_spare.back();
this->m_spare.pop_back();
} else {
page.texture = system.CreateTexture(width, height, TextureFormat::A1R5G5B5, false, false);
}
page.texture->Fill(nullptr, 0);
page.cellWidth = dimensions[category / 5];
page.cellHeight = dimensions[category % 5];
const unsigned columns = width / page.cellWidth;
const unsigned rows = height / page.cellHeight;
page.records.resize(columns * rows);
for (unsigned y = 0; y < rows; ++y) {
for (unsigned x = 0; x < columns; ++x) {
SpriteAtlasRecord& record = page.records[x + y * columns];
record.x = x * page.cellWidth;
record.y = y * page.cellHeight;
record.u0 = static_cast<float>(record.x) / static_cast<float>(width);
record.v0 = static_cast<float>(record.y) / static_cast<float>(height);
record.page = &page;
}
}
return &page;
}
// OFFSET: 0x0056F410
// FUNCTION: fn_02404
CTexture* SpriteAtlas::Insert(
CRenderSystemBase& system, const SpriteRleImage* image, const std::uint32_t* palette, SpriteAtlasRecord& output, int serviceType, std::uint32_t reuseDelay
) {
const std::uint32_t threshold = timeGetTime() - (reuseDelay >> 2);
const unsigned width = image->width > 256 ? (image->width / 256 + 1) * 256 : 256;
const unsigned height = image->height > 256 ? (image->height / 256 + 1) * 256 : 256;
const unsigned category = Category(image->width) * 5 + Category(image->height);
SpriteAtlasRecord* selected = nullptr;
for (Node* node = this->m_classes[category]; node && !selected; node = node->next) {
for (SpriteAtlasRecord& record : node->page.records) {
if (record.lastUsed < threshold) {
selected = &record;
this->m_lookup.erase({record.image, record.palette});
break;
}
}
}
if (!selected) {
selected = &this->Allocate(system, category, width, height)->records[0];
}
SpriteAtlasRecord& record = *selected;
record.image = image;
record.palette = palette;
float u1 = static_cast<float>(record.x + image->width) / static_cast<float>(width);
float v1 = static_cast<float>(record.y + image->height) / static_cast<float>(height);
if (serviceType == 10) {
if (image->width > 64) {
u1 -= 0.005f;
}
if (image->height > 64) {
v1 -= 0.005f;
}
}
record.u1 = u1;
record.v1 = v1;
CTexture* texture = record.page->texture;
texture->UploadSprite(record.x, record.y, record.page->cellWidth, record.page->cellHeight, image, palette);
record.lastUsed = timeGetTime();
record.page->lastUsed = record.lastUsed;
this->m_lookup.emplace(Key{image, palette}, &record);
record.u1 = static_cast<float>(record.u1 - 0.5 / texture->Width());
record.v1 = static_cast<float>(record.v1 - 0.5 / texture->Height());
output = record;
return texture;
}