rodecomp/Source/Contents/Effects/Effect.cpp
ragnarok-clanker dc3d5ce1a5 Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED
Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
2026-11-08 16:44:36 +00:00

233 lines
6 KiB
C++

#include "Client/Mode/ModeMessage.h"
#include "Contents/Effects/Effect.h"
#include "Client/Session.h"
#include "Contents/Actors/RenderObject.h"
#include "Contents/Configuration/ServiceOptions.h"
#include "Contents/Effects/EffectActor.h"
#include "Contents/Effects/EffectLists.h"
#include "Contents/World/World.h"
#include "Client/Mode/CGameMode.h"
#include "Contents/Actors/Pc.h"
#include "Client/Mode/ModeMgr.h"
#include "Contents/Ground/TerrainHeight.h"
#include "Contents/Sound/SoundMgr.h"
#include "Resource/World/TerrainResource.h"
#include "Utility/Math/AffineMatrix.h"
#include "Utility/Math/Vector3d.h"
#include <bit>
// OFFSET: 0x00B4DAE0
// FUNCTION: fn_18979
CEffect::CEffect(int value)
: id(value), position{0.0f, 0.0f, 0.0f}, sourcePosition{0.0f, 0.0f, 0.0f}, actor(0), sourceActor(0), frame(0), effectLifetime(60), effectArgument(1), outsideRange(0), range(130),
effectLevel(-1) {
this->retained = 0;
this->forceRender = 0;
this->headAttached = 0;
this->instanceId = 0;
}
// OFFSET: 0x00B4DD10
// FUNCTION: fn_18981
CEffect::~CEffect() = default;
// OFFSET: 0x005A2150
// FUNCTION: fn_03087
void CEffect::Close() {}
// OFFSET: 0x00B4DE40
// FUNCTION: fn_18984
void CEffect::AddEvent(int kind, const char* text, int frame, int argument) {
EffectEvent event;
event.kind = kind;
event.text = text ? text : "";
event.frame = frame;
event.argument = std::bit_cast<float>(argument);
this->events.push_back(event);
}
// OFFSET: 0x00B4DF90
// FUNCTION: fn_18985
bool CEffect::RetireIfInactive() {
if (!this->IsAlive()) {
g_effectMgr->Retire(this, 0);
return true;
}
return false;
}
// OFFSET: 0x00B4E0E0
// FUNCTION: fn_18986
bool CEffect::IsVisible() {
EffectActor* actor = static_cast<EffectActor*>(FindRenderObject(this->actor));
if (!actor || actor->render.isCharacter == 0) {
return true;
}
if (this->headAttached == 0) {
if (this->actor == g_session.m_aid) {
return true;
}
if (g_session.IsPvpMap() && g_session.IsPartyMember(actor->render.accountId, true)) {
return true;
}
}
return actor->EffectVisible();
}
// OFFSET: 0x00B4E150
// FUNCTION: fn_18987
bool CEffect::IsAlive() {
if (this->actor != 0 && !FindRenderObject(this->actor)) {
return false;
}
return true;
}
// OFFSET: 0x00B4E170
// FUNCTION: fn_18988
void CEffect::SetEventFrame(int kind, int frame) {
for (EffectEvent& event : this->events) {
if (kind == event.kind) {
event.frame = frame;
return;
}
}
}
// OFFSET: 0x00B4E290
// FUNCTION: fn_18989
void CEffect::UpdateVisibility() {
if ((g_serviceOptions.Get(8) || this->forceRender) && this->IsVisible() && !this->outsideRange) {
this->Render();
}
}
// OFFSET: 0x00B4E390
// FUNCTION: fn_18991
void CEffect::SetActor(std::uint32_t aid) {
this->actor = aid;
}
// OFFSET: 0x00B4E3A0
// FUNCTION: fn_18992
void CEffect::SetSourceActor(std::uint32_t aid) {
if (CRenderObject* source = FindRenderObject(aid)) {
this->sourceActor = aid;
this->sourcePosition[0] = source->render.position.x;
this->sourcePosition[1] = source->render.position.y;
this->sourcePosition[2] = source->render.position.z;
}
}
// OFFSET: 0x00B4E3E0
// FUNCTION: fn_18993
void CEffect::Update(std::uint32_t aid) {
if (CRenderObject* actor = FindRenderObject(aid)) {
this->position[0] = actor->render.position.x;
this->position[1] = actor->render.position.y;
this->position[2] = actor->render.position.z;
}
this->CheckRange();
if (this->outsideRange) {
return;
}
const vector3d player = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->player->render.position;
for (auto event = this->events.begin(); event != this->events.end(); ++event) {
if (this->frame != event->frame) {
continue;
}
switch (event->kind) {
case 0:
if (!event->text.empty()) {
g_soundMgr->PlayWave(event->text.c_str(), this->position[0] - player.x, event->argument,
this->position[2] - player.z, 250, 40, 1.0f, 0);
}
break;
case 1:
g_modeMgr.GetGameMode()->SendMsg(MM_QUAKE, 0, 0, 0, 0);
break;
}
}
this->OnProcess();
++this->frame;
}
// OFFSET: 0x00B3C390
// FUNCTION: fn_18808
vector3d PlayerPosition() {
vector3d position;
position.z = 0.0f;
position.x = 0.0f;
position.y = 0.0f;
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
if (CPlayer* player = mode->scene->player) {
position.x = player->render.position.x;
position.y = player->render.position.y;
position.z = player->render.position.z;
return position;
}
mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
mode->CellCenter(g_session.m_playerX, g_session.m_playerY, position.x, position.z);
mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
position.y = mode->scene->terrain->Height(position.x, position.z);
return position;
}
// OFFSET: 0x00B4E510
// FUNCTION: fn_18994
void CEffect::CheckRange() {
const vector3d player = PlayerPosition();
const float y = player.y - this->position[1];
const float x = player.x - this->position[0];
const float z = player.z - this->position[2];
this->outsideRange = static_cast<float>(this->range) <= SquareRoot(y * y + x * x + z * z);
}
// OFFSET: 0x00B4E630
// FUNCTION: fn_18998
bool CEffect::InRange() {
const vector3d player = PlayerPosition();
const float y = player.y - this->position[1];
const float x = player.x - this->position[0];
const float z = player.z - this->position[2];
return SquareRoot(y * y + x * x + z * z) < static_cast<float>(this->range);
}
// OFFSET: 0x00B4E6A0
// FUNCTION: fn_18999
bool CEffect::ActorExists() const {
if (this->actor != 0 && !FindRenderObject(this->actor)) {
return false;
}
return true;
}
// OFFSET: 0x00B4E6C0
// FUNCTION: fn_19000
bool CEffect::IsFinished() const {
return this->frame >= this->effectLifetime;
}
// OFFSET: 0x00B249A0
// FUNCTION: fn_18773
void EffectLists::ClearRetired() {
for (auto effect = this->retired.begin(); effect != this->retired.end(); ++effect) {
(*effect)->Close();
delete *effect;
}
this->retired.clear();
}