rodecomp/Source/Contents/Effects/StealEffect.cpp
ragnarok-clanker 09a48dc0a9 Decompile 2 functions in Source/Contents/Effects/StealEffect.cpp
Batch #15913 by Yommy: 0 byte-identical, 2 confirmed by peer review.

- fn_18969 CSteal::SpawnParticles: logic confirmed by peer review
- fn_18974 CSteal::OnProcess: logic confirmed by peer review

Peer-reviewed-by: eAthena, Tanke
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-10 11:36:47 +00:00

156 lines
5.2 KiB
C++

#include "Contents/Effects/StealEffect.h"
#include "Client/Mode/CGameMode.h"
#include "Client/Mode/ModeMgr.h"
#include "Contents/Effects/EffectMemoryMgr.h"
#include "Contents/Effects/SpriteParticle.h"
#include "Contents/Ground/TerrainHeight.h"
#include "Contents/MapSkyMgr.h"
#include "Contents/World/World.h"
#include "Resource/World/TerrainResource.h"
#include "Utility/Math/AffineMatrix.h"
#include <algorithm>
#include <cstdlib>
// OFFSET: 0x00B4CCA0
// FUNCTION: fn_18967
CSteal::~CSteal() {
}
// OFFSET: 0x00B4CDF0
// FUNCTION: fn_18969
void CSteal::SpawnParticles() {
for (int i = 0; i < 10; ++i) {
const int life = this->effectLifetime;
const int yaw = std::max(0, rand() % 360);
const int pitch = std::max(0, rand() % 100) - 50;
const float frameDelay = static_cast<float>(std::max(0, rand() % 50) + 50) / 100.0f;
const float shrink = -(frameDelay / static_cast<float>(life)) * g_depthAverageHalf;
const float lift = -static_cast<float>(std::max(0, rand() % 90) + 60) / 100.0f;
const float liftStep = -(lift / static_cast<float>(life)) * 2.0f;
const float scale = static_cast<float>(std::max(0, rand() % 100) + 100) / 100.0f;
const float scaleStep = -(scale / static_cast<float>(life));
const int fadeStart = life - life / 3;
matrix rotation;
rotation.MakeYRotation(GetRadian(static_cast<int>(static_cast<float>(yaw))));
rotation.AppendXRotation(GetRadian(static_cast<int>(static_cast<float>(pitch))));
const float distance = static_cast<float>(std::max(0, rand() % 4) + 4);
vector3d& offset = this->offsets[i];
offset.x = 0.0f;
offset.y = 0.0f;
offset.z = 0.0f;
const float velocityX = 0.0f * rotation.values[3] + 0.0f * rotation.values[0] + distance * rotation.values[6] + rotation.values[9] + 0.0f;
const float velocityY = 0.0f * rotation.values[4] + 0.0f * rotation.values[1] + distance * rotation.values[7] + rotation.values[10] - 10.0f;
const float velocityZ = 0.0f * rotation.values[5] + 0.0f * rotation.values[2] + distance * rotation.values[8] + rotation.values[11] + 0.0f;
CSpriteParticle* particle = static_cast<CSpriteParticle*>(CreateSpriteParticle(reinterpret_cast<const vector3d*>(this->position), 1));
particle->effectId = this->id;
particle->columnIndex = i;
particle->rowIndex = 0;
particle->groupIndex = 1;
particle->scale = scale;
particle->frameDelay = frameDelay;
float* params = &particle->animationParameter;
params[0] = shrink;
params[1] = static_cast<float>(yaw);
params[2] = static_cast<float>(pitch);
params[3] = lift;
params[4] = liftStep;
params[5] = scaleStep;
params[6] = static_cast<float>(fadeStart);
particle->velocity.x = velocityX;
particle->velocity.y = velocityY;
particle->velocity.z = velocityZ;
particle->SetSprite("이팩트\\particle7.spr");
particle->SetAction("이팩트\\particle7.act");
particle->alpha = 255;
this->particles.push_back(particle);
}
}
// OFFSET: 0x00B4D200
// FUNCTION: fn_18971
void CSteal::Close() {
for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
FreeParticle(*it);
}
this->particles.clear();
}
// OFFSET: 0x00B4D270
// FUNCTION: fn_18972
void CSteal::Open() {
this->SpawnParticles();
}
// OFFSET: 0x00B4D280
// FUNCTION: fn_18973
bool CSteal::IsAlive() {
return !this->IsFinished();
}
// OFFSET: 0x00B4D290
// FUNCTION: fn_18974
void CSteal::OnProcess() {
for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
CSpriteParticle* particle = *it;
const vector3d origin = *reinterpret_cast<const vector3d*>(this->position);
const float scale = particle->scale;
float* params = &particle->animationParameter;
const float scaleStep = params[5];
const int index = particle->columnIndex;
const float velocityX = particle->velocity.x;
const float velocityY = particle->velocity.y;
const float velocityZ = particle->velocity.z;
float lift = params[3] + params[4];
const float distance = std::max(0.0f, params[0] + particle->frameDelay);
matrix rotation;
rotation.MakeYRotation(GetRadian(static_cast<int>(params[1])));
vector3d& offset = this->offsets[index];
offset.x = 0.0f * rotation.values[3] + 0.0f * rotation.values[0] + distance * rotation.values[6] + rotation.values[9] + offset.x;
offset.y = lift + offset.y;
offset.z = 0.0f * rotation.values[5] + 0.0f * rotation.values[2] + distance * rotation.values[8] + rotation.values[11] + offset.z;
const float x = velocityX + origin.x + offset.x;
const float y = velocityY + origin.y + offset.y;
const float z = velocityZ + origin.z + offset.z;
const float newScale = scaleStep + scale;
if (lift > 0.0f) {
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
if (y > mode->scene->terrain->Height(x, z)) {
lift /= -1.5f;
}
}
++particle->elapsedFrames;
particle->scale = newScale;
particle->frameDelay = distance;
params[3] = lift;
particle->position.x = x;
particle->position.y = y;
particle->position.z = z;
}
}
// OFFSET: 0x00B4D720
// FUNCTION: fn_18975
void CSteal::Render() {
for (std::list<CSpriteParticle*>::iterator it = this->particles.begin(); it != this->particles.end(); ++it) {
(*it)->Draw(1);
}
}