..
Audio
Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
2026-11-11 01:05:24 +00:00
Bitmap
Confirm fn_07850 (CBitmapRes::Unload)
2026-11-11 13:46:31 +00:00
Effects
Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
2026-11-11 01:05:24 +00:00
Json
Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
2026-11-11 01:05:24 +00:00
Models
Decompile fn_07958 (C3dAnimModelRes::Load)
2026-11-11 20:16:13 +00:00
Sprites
Confirm fn_07767 (CActRes::CActRes)
2026-11-11 15:11:39 +00:00
World
Decompile fn_08073 (C3dWorldRes::Load)
2026-11-11 19:27:10 +00:00
Xml
Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
2026-11-11 01:05:24 +00:00
MSGSTRINGID.h
✨ feat(Resource): added MSGSTRINGID enum definitions
2026-10-27 09:17:49 +01:00
Resource.cpp
Decompile fn_18194 (CRes::Unlock)
2026-11-10 14:45:47 +00:00
Resource.h
Decompile fn_18194 (CRes::Unlock)
2026-11-10 14:45:47 +00:00
ResourceAliases.cpp
Decompile 17 functions in Source/Resource/ResourceMgr.h, Source/Resource/ResourceAliases.h, ...
2026-11-10 15:59:52 +00:00
ResourceAliases.h
Decompile 17 functions in Source/Resource/ResourceMgr.h, Source/Resource/ResourceAliases.h, ...
2026-11-10 15:59:52 +00:00
ResourceByteReader.h
📝 docs(headers): annotated inlined methods
2026-10-27 10:43:00 +01:00
ResourceFailures.cpp
Maintenance: Move explicit-template linkage declarations out of the game source. 105 units' extern template lines (and the std tree a
2026-11-11 16:21:46 +00:00
ResourceFailures.h
Decompile 5 functions in Source/Client/ReplayPacketRecorder.h, Source/Contents/Emblems/EmblemUpload.h, ...
2026-10-28 16:45:10 +00:00
ResourceMgr.cpp
Decompile 4 functions in Source/Resource/ResourceMgr.cpp
2026-11-11 12:27:36 +00:00
ResourceMgr.h
Maintenance: Resubmission of 16340 over main 047268c0 (conflict in UICashEmotionPack::GetPriceText resolved keeping main's new body).
2026-11-10 17:38:25 +00:00
ResourcePreload.cpp
Decompile fn_23602 (PreloadCommonSprites)
2026-10-30 19:58:30 +00:00
ResourcePreload.h
Decompile fn_23602 (PreloadCommonSprites)
2026-10-30 19:58:30 +00:00
ResourcePresence.cpp
Decompile fn_18182 (ResourceMgr::Exists)
2026-11-10 14:34:38 +00:00
ResourceTransient.cpp
Maintenance: Name the SlotNN virtuals (all 6 families: skill actions, effects, actors, UI extension classes, UIWindow). 191 slots nam
2026-11-07 21:38:02 +00:00