rodecomp/Source/Render/DX9
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.

Previous head: 35d2a8cb36
Payload SHA256: 592f016d2730c5593bb653aa054c1e5f76a6df72c8f5a09e66f74876e2e33dee
2026-10-25 07:42:41 +00:00
..
AlphaQueuesDX9.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
BackBufferDX9.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
D3DX9Runtime.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
D3DX9Runtime.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
DeviceOwnerDX9.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
DeviceOwnerDX9.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
DeviceRecoveryDX9.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
DeviceStateDX9.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
DeviceStateDX9.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
GroundQueuesDX9.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
OpaqueQueuesDX9.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
QueuedDrawingDX9.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
RendererBackBuffer.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
RendererDX9.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
RendererDX9.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
RendererDX9Operations.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
RendererDX9Operations.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
RendererFogDX9.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
RendererFogDX9.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
RendererFrameDX9.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
RendererFrameDX9.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
RendererPresentation.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
RendererPresentation.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
RenderSystemDX9.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
RenderSystemDX9.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
ScreenshotDX9.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
SurfaceDX9.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
SurfaceDX9.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
TextureDX9.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
TextureDX9.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
TextureModesDX9.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00