rodecomp/Source/Contents
ragnarok-clanker 651bb29657 Decompile 10 functions in Source/Client/Application/Launcher.cpp, Source/Contents/Actors/MercenaryAI.cpp, ...
Batch #16897 by KWDev: 10 byte-identical, 0 confirmed by peer review.

- fn_24361 StartClientProcess: byte-identical
- fn_22336 AiMercenaryAttack: byte-identical
- fn_22345 AiMoveToOwner: byte-identical
- fn_22346 AiSkillGround: byte-identical
- fn_22347 AiSkillObject: byte-identical
- fn_07093 CPowderingEffect::IsAlive: byte-identical
- fn_18033 GuildInfo::RemoveAgitId: byte-identical
- fn_06537 NEO_PACKAGEITEM::CPaidPackageItemMgr::LoadScript: byte-identical
- fn_04447 CSelectPackageItemMgr::LoadScript: byte-identical
- fn_09082 CSimpleStringMgr::AddString: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-11-11 11:00:36 +00:00
..
Achievement Maintenance: Centralize EncryptedName: delete 44 per-unit copies (incl. GameModeEncryptedName) and 4 EncryptedSource copies; units in 2026-11-11 10:05:15 +00:00
Actors Decompile 10 functions in Source/Client/Application/Launcher.cpp, Source/Contents/Actors/MercenaryAI.cpp, ... 2026-11-11 11:00:36 +00:00
AdventureGuide Decompile 4 functions in Source/Contents/AdventureGuide/AdventureGuideMgr.cpp 2026-11-11 09:01:44 +00:00
Async Confirm 14 functions in Source/Utility/Async/NRecycleObject.h, Source/Contents/Async/AsyncWorkRecycleObjectPoolMgr.cpp, ... 2026-11-07 18:59:06 +00:00
Camera Decompile 10 functions in Source/Client/Session/Session.h, Source/Client/Session/SessionPredicates.cpp, ... 2026-11-11 10:58:29 +00:00
CashEmotion Decompile 10 functions in Source/Client/Session/Session.h, Source/Client/Session/SessionPredicates.cpp, ... 2026-11-11 10:58:29 +00:00
Clan Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes 2026-11-10 23:40:35 +00:00
Configuration Maintenance: Centralize the 4 remaining EncryptedText copies (GameModePackets, ServiceConfiguration, SoundConfiguration, AccountLinke 2026-11-11 10:16:02 +00:00
Effects Decompile 10 functions in Source/Client/Application/Launcher.cpp, Source/Contents/Actors/MercenaryAI.cpp, ... 2026-11-11 11:00:36 +00:00
Emblems Maintenance: Centralize EncryptedName: delete 44 per-unit copies (incl. GameModeEncryptedName) and 4 EncryptedSource copies; units in 2026-11-11 10:05:15 +00:00
EntryQueue Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
Events Decompile 14 functions in Source/Client/Mode/GameModeNotices.cpp, Source/Contents/Events/RouletteMgr.h 2026-11-11 08:19:49 +00:00
Ground Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
Guild Decompile 10 functions in Source/Client/Application/Launcher.cpp, Source/Contents/Actors/MercenaryAI.cpp, ... 2026-11-11 11:00:36 +00:00
Hotkeys Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
Items Decompile 10 functions in Source/Client/Application/Launcher.cpp, Source/Contents/Actors/MercenaryAI.cpp, ... 2026-11-11 11:00:36 +00:00
Jobs Confirm 3 functions in Source/Client/Session/Session.h, Source/Contents/Jobs/JobInheritance.cpp, ... 2026-11-11 09:23:41 +00:00
Map Maintenance: Centralize EncryptedName: delete 44 per-unit copies (incl. GameModeEncryptedName) and 4 EncryptedSource copies; units in 2026-11-11 10:05:15 +00:00
Messenger Confirm fn_06170 (EquipmentProperties::CEquipmentPropertiesMgr::Clear) 2026-11-11 10:25:41 +00:00
Models Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
Monster Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
Movement Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
Movies Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
Navigation Decompile fn_19384 (CNaviData::CollectLinksTo) 2026-11-11 10:45:28 +00:00
Party Maintenance: Centralize EncryptedName: delete 44 per-unit copies (incl. GameModeEncryptedName) and 4 EncryptedSource copies; units in 2026-11-11 10:05:15 +00:00
Pet Maintenance: Centralize EncryptedName: delete 44 per-unit copies (incl. GameModeEncryptedName) and 4 EncryptedSource copies; units in 2026-11-11 10:05:15 +00:00
Quest Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
Repute Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
Rodex Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes 2026-11-10 23:40:35 +00:00
RuneSystem Decompile 7 functions in Source/UI/RuneSystem/UIRuneSystemWnd.cpp, Source/Contents/RuneSystem/RuneSystem.h 2026-11-11 09:22:04 +00:00
Schedule Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes 2026-11-10 23:40:35 +00:00
SignBoard Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
Skills Confirm 2 functions in Source/Contents/Skills/SkillActionAlitea.cpp 2026-11-11 10:47:28 +00:00
Skin Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes 2026-11-10 23:40:35 +00:00
Sound Maintenance: Centralize the 4 remaining EncryptedText copies (GameModePackets, ServiceConfiguration, SoundConfiguration, AccountLinke 2026-11-11 10:16:02 +00:00
Sprites Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
Store Maintenance: Centralize EncryptedName: delete 44 per-unit copies (incl. GameModeEncryptedName) and 4 EncryptedSource copies; units in 2026-11-11 10:05:15 +00:00
Tables Decompile 10 functions in Source/Client/Application/Launcher.cpp, Source/Contents/Actors/MercenaryAI.cpp, ... 2026-11-11 11:00:36 +00:00
Time Decompile fn_23605 (CSession::AddPingSample) 2026-11-11 10:06:24 +00:00
UserData Decompile 10 functions in Source/Client/Session/Session.h, Source/Client/Session/SessionPredicates.cpp, ... 2026-11-11 10:58:29 +00:00
World Decompile 2 functions in Source/Contents/World/WorldViewData.cpp 2026-11-11 09:17:38 +00:00
ClientState.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
ClientState.h Maintenance: Rename placeholder sub_XXXXXX functions to evidence-based names (Lua registration strings, log/error strings, packet ids 2026-11-06 16:30:12 +00:00
CombatTypes.h Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes 2026-11-10 23:40:35 +00:00
InstantVar.cpp Confirm fn_21086 (RenderObjectState::Reset) 2026-11-10 10:13:06 +00:00
InstantVar.h Confirm fn_21086 (RenderObjectState::Reset) 2026-11-10 10:13:06 +00:00