rodecomp/Source/Contents/Party
ragnarok-clanker d074dedcd7 Maintenance: Centralize EncryptedName: delete 44 per-unit copies (incl. GameModeEncryptedName) and 4 EncryptedSource copies; units in
Batch #16852 by ragnarok-clanker: no function's compiled code changes; checked with 44 compiled unit(s), including every includer of Source/Utility/Cipher/LocalEncryptedName.h.
2026-11-11 10:05:15 +00:00
..
AdvenPartyInfo.cpp Maintenance: Annotation cleanup, no code change (resubmission of 10984). Every // FUNCTION: line now has // OFFSET: <its address from 2026-11-04 21:29:46 +00:00
AdvenPartyInfo.h Restore translation-unit ownership and publish verified source corrections 2026-10-25 15:42:21 +00:00
AdventurerAgencyMgr.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
AdventurerAgencyMgr.h Decompile fn_03656 (CAdventurerAgencyMgr::LoadList) 2026-11-10 12:12:35 +00:00
AgencyRequests.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
ChangePartyMasterAsyncWork.cpp Maintenance: Centralize EncryptedName: delete 44 per-unit copies (incl. GameModeEncryptedName) and 4 EncryptedSource copies; units in 2026-11-11 10:05:15 +00:00
ChangePartyMasterAsyncWork.h Maintenance: [forced, admin decision] Collapse the WindowManagerWindows adapter into UIWindowMgr, stage 1 of 2 (project decision: por 2026-11-02 14:09:20 +00:00
ChangePartyMasterCompletion.cpp Maintenance: Name window messaging constants: literal window ids (LookupWindow/EnsureWindow/CloseWindow/... -> WindowId), UIWindowMgr 2026-11-08 13:56:42 +00:00
LoadMyPartyAsyncWork.cpp Maintenance: Centralize EncryptedName: delete 44 per-unit copies (incl. GameModeEncryptedName) and 4 EncryptedSource copies; units in 2026-11-11 10:05:15 +00:00
LoadMyPartyAsyncWork.h Maintenance: [forced, admin decision] Collapse the WindowManagerWindows adapter into UIWindowMgr, stage 1 of 2 (project decision: por 2026-11-02 14:09:20 +00:00
LoadPartyInfoAsyncWork.cpp Maintenance: Centralize EncryptedName: delete 44 per-unit copies (incl. GameModeEncryptedName) and 4 EncryptedSource copies; units in 2026-11-11 10:05:15 +00:00
LoadPartyInfoAsyncWork.h Maintenance: [forced, user-approved] Family G9: remove the adventurer-agency bundle family: AgencyRequestContext, StopRecruitingConte 2026-11-02 22:46:30 +00:00
LoadPartyListAsyncWork.cpp Maintenance: Centralize EncryptedName: delete 44 per-unit copies (incl. GameModeEncryptedName) and 4 EncryptedSource copies; units in 2026-11-11 10:05:15 +00:00
LoadPartyListAsyncWork.h Maintenance: [forced, admin decision] Collapse the WindowManagerWindows adapter into UIWindowMgr, stage 1 of 2 (project decision: por 2026-11-02 14:09:20 +00:00
MyPartyCompletion.cpp Maintenance: Name window messaging constants: literal window ids (LookupWindow/EnsureWindow/CloseWindow/... -> WindowId), UIWindowMgr 2026-11-08 13:56:42 +00:00
PartyBookingInfo.h Decompile 3 functions in Source/UI/Window/UISeekPartyListWnd.cpp, Source/UI/Window/UISeekPartyListWnd.h, ... 2026-10-29 21:49:06 +00:00
PartyBookingMgr.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
PartyBookingMgr.h Maintenance: Resubmission of 16340 over main 047268c0 (conflict in UICashEmotionPack::GetPriceText resolved keeping main's new body). 2026-11-10 17:38:25 +00:00
PartyInfoCompletion.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
PartyJoinResult.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
PartyJoinResult.h Maintenance: [forced, user-approved] Family G9: remove the adventurer-agency bundle family: AgencyRequestContext, StopRecruitingConte 2026-11-02 22:46:30 +00:00
PartyListCompletion.cpp Maintenance: Name window messaging constants: literal window ids (LookupWindow/EnsureWindow/CloseWindow/... -> WindowId), UIWindowMgr 2026-11-08 13:56:42 +00:00
PartyRegistrationCompletion.cpp Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes 2026-11-10 23:40:35 +00:00
RegisterPartyAsyncWork.cpp Maintenance: Centralize EncryptedName: delete 44 per-unit copies (incl. GameModeEncryptedName) and 4 EncryptedSource copies; units in 2026-11-11 10:05:15 +00:00
RegisterPartyAsyncWork.h Maintenance: [forced, user-approved] Family G9: remove the adventurer-agency bundle family: AgencyRequestContext, StopRecruitingConte 2026-11-02 22:46:30 +00:00
StopRecruitingAsyncWork.cpp Maintenance: Centralize EncryptedName: delete 44 per-unit copies (incl. GameModeEncryptedName) and 4 EncryptedSource copies; units in 2026-11-11 10:05:15 +00:00
StopRecruitingAsyncWork.h Maintenance: [forced, user-approved] Family G9: remove the adventurer-agency bundle family: AgencyRequestContext, StopRecruitingConte 2026-11-02 22:46:30 +00:00
StopRecruitingCompletion.cpp Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00